Review of Super Mario Maker 2 — Can we make it? Yes we can!

I know we’ve been saying this to absolute exhaustion, but I’m gonna say it again because it’s a good enough article to do so — The Wii U came as close as possible to ending Nintendo’s time as a first-party game company. Due to things like bad business decisions from Nintendo and a small amount of third-party support, the 2012 console didn’t exactly stand a chance against the PlayStation and Xbox consoles that came before and after it. Even the hilarious level-building game in Super Mario Maker couldn’t keep the Wii U alive for that much longer. But thankfully, the Nintendo Switch is doing a fantastic job correcting the Wii U’s mistakes and bringing along lots of ports and sequels. And after nearly four years, Super Mario Maker 2 has finally arrived, bringing with it a laundry list of new modes and tools.

Hassle in the Castle

Let’s get into the meat and potatoes, starting with the new story mode. Mario and a group of Toads and Toadettes have finished rebuilding Peach’s castle, which looks like it’s made of bricks (Correct me if I’m wrong). However, it quickly falls to pieces thanks to a dog stepping on the rocket that resets levels being worked on. How Mario can be talented in so many things but can’t get control of a dog, I have no idea. With no other alternative, it’s up to you and Mario to complete level after level (Jobs, in this case), save up your coins, and put the castle’s pieces back together.

If you build it, the plumber will come

The first Super Mario Maker was single-player only, but this sequel has a great dose of multiplayer action to enjoy, both individually and cooperatively. Four-player platforming is supported on one console, a LAN, or online. The only drawback is that you can’t set up lobbies for you and your friends, but Nintendo will add that in a future update. Even the beefed-up Course Maker mode has multiplayer, albeit for only two players. Despite that limitation, it’s tons of fun to team up with a friend and create some hilarious levels in an attempt to trigger both laughs and curse words from those who attempt to complete said courses.

When I say the Course Maker is beefed up, I’m not kidding. There are many new enemies, items, and props added to the toolbox, along with a new level theme based on Super Mario 3D World. I’m very pleased with these goodies from Nintendo, and I hope they add even more tools and themes in the future.

*insert DashieGames song here*

If you haven’t figured it out already, this is yet another title that proves Nintendo’s ambition to correct the mistakes they made with the Wii U. It certainly won’t be as revered as Odyssey, but Super Mario Maker 2 easily succeeds in providing a second-helping of fun level-editing combined with the Mario franchise’s platforming prowess.

Review of Super Mario Sunshine – Water you waiting for?

If you were to spend half of your time fixing leaky pipes and the other half stomping on giant spiked turtles, you would most likely develop a serious craving for a vacation.  Thankfully, you wouldn’t have a chance of living like that unless you’re from the Mushroom Kingdom.  If anybody in the gaming universe has earned a long-overdue R&R, it’s everyone’s favorite red-clad plumber — the one and only Mario.  Although this 2002 GameCube platformer has had a very polarizing place in Nintendo’s flagship franchise, Super Mario Sunshine is a spectacular game that sharpens every element of the Mario adventures before it.

Trouble in paradise

In this seventh release in the Super Mario series, Mario, Peach and the Toads head to a tropical island paradise known as Isle Delfino for a sun-drenched vacation, but they arrive to find out that a mysterious figure pretending to be the famous plumber has covered the island in graffiti-like goop.  So instead of catching rays and eating scrumptious seafood like he and his gang originally planned to do, Mario is given the task of cleaning up the entire island by any means necessary.  Luckily, he stumbles upon a special creation to help him clear his name — A backpack-like water-shooter named FLUDD.

So with that brief summary of the plot out of the way, let’s get into the gameplay itself.  Running, climbing, swimming, and crazy acrobatics return from Super Mario 64; However, Mario also has new moves up his sleeve, like jumping from one wall to another, diving and sliding across the floor, and leaping into the air while spinning at dizzying speeds.  FLUDD grants you the abilities to spray water at enemies, hover in the air, take off like a rocket ship, and run at super speeds.  The objectives in the game’s many missions are similar to those in the famous 1996 N64 classic, except instead of collecting Power Stars, every mission you complete grants you a Shine Sprite, which gives Isle Delfino their beloved sunshine. Whether you’re searching for red coins, rescuing villagers, or dealing with troublemakers, each mission not only tests your platforming ability, but also requires you to figure out how to use FLUDD correctly.  Those who need help with their jumps will be pleased to know that Yoshi also makes a return, and he now has the ability to shoot juice from his mouth provided you feed him fruit.

With pasta or pizza

Considering this is a Mario game, I honestly can’t find anything wrong with it, although certain missions and the overall length of the adventure may alienate casual players.  Whether you’re a longtime fan of the Mario franchise or you just love tropical locations, Super Mario Sunshine is a must-have for those who collect GameCube games.  Just try not to get all the back pain Mario has gotten; Wearing a device like FLUDD has to take a toll on your ribcage for sure.