Shantae 5 Announced For Nintendo Switch, PlayStation 4, Xbox One, PC, and Apple Arcade & Will Release Later This Year!

Today, the Wayforward Twitter account revealed that a brand new Shantae game with the placeholder title, Shantae 5, will be releasing on the Nintendo Switch, PlayStation 4, Xbox One, PC, and Apple Arcade–later this year. According to the Wayforward Twitter account this game will be “a brand-new adventure” for the beloved genie.

Wayforward’s Twitter account was also courteous to post an image featuring a new render for the genie herself with her hair curling up into the number 5. We’ve used the image as the thumbnail, but you can look at their original image by clicking here.

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Image courtesy of the Wayforward Twitter account.

Outside of the recent announcement of Shantae 5, no other information about the title’s plot, game-play, or other features have been publicly shared. I guesstimate that there will be some new mechanics added into Shantae 5, however, the charm from her previous games will remain.

Nonetheless, the Wayforward Twitter account promised fans to “stay tuned for more details.” Since the title’s supposed to be releasing later this year, I’m guessing we’ll be hearing information about Shantae 5 sooner than we think. We’ll be sure to update you all on more information when more news about Shantae 5 is publicly shared.

What do you think about this news? Are you excited that there’s a new Shantae game coming later this year? Let us know on Facebook and Twitter, and follow us for more Shantae 5 news, and everything gaming too.

A NIS America 2019 Showcase Event’s Taking Place On March 11th!

Today, the NIS America Twitter account tweeted out that their live-streaming a new showcase event that will take place on March 11th at 9:00 AM PST. You’ll be able to watch it live on their Twitch account when the times comes.

This showcase event will feature “new game announcements as well as video messages from developers in Japan!” The NIS America Twitter account’s post also shared a neat image to go along with the news. You can view it by clicking here.

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Image courtesy of nisamerica.com.

As for predictions about the event, I’m not sure what we could expect. However, some fan responses indicate a large demand for a Danganronpa Trilogy port to the Nintendo Switch. Other titles like a “crazy SNK announcement (…),” “Makai Kingdom,” and “Disgaea 2 Complete” were mentioned in several replies to the NIS America’s tweet about the 2019 showcase event.

Mostly fans are clamoring for new Nintendo Switch games or current NIS America titles being ported to Nintendo’s latest system. Nevertheless, I’m sure whatever will be shown at the event will be met with excitement. Minor disappointment’s also a possibility because there’s a chance some individuals will not receive the announcement they’re dying to hear.

The only way we’ll find out for sure is when this presentation airs on March 11th, 2019 on their NIS America Twitch account. As with Nintendo’s Directs, we’ll be sure to let you all know what was revealed during this NIS America 2019 Showcase event when it eventually airs.

What do you think about this news? What new game announcements will NIS America make at the 2019 Showcase event? Let us know on Facebook and Twitter, and follow us for more NIS America news, and everything gaming too.

A Way Out Review

This review is a bit overdue, but is 100% Certified Spoiler Free!™

Co-op games are nothing new, and these days where battle-royale experiences are all the rage, small-scale story-driven co-ops can be hard to find. Shortly after playing A Way Out for the first time, I called my brother and told him that he needed to get his hands on a copy, saying “this is the most unique multiplayer since Portal 2.” But perhaps I’m getting ahead of myself.

A Way Out was definitely good fun, and was genius in its unique advances. But oddly, it was where the game tried to stick to the script of the action genre that brought it down.

Premise and Story: 

The premise is rather straightforward. Vincent and Leo are jail-mates trying to break out of prison in order to go after a mob boss by the name of Harvey (that’s not a spoiler by the way, that’s made explicit fairly early on). But things are rarely that simple in life. The story-line of the game complicates itself pretty quickly and throws in some pretty good twists and turns along the way: definitely more than enough to keep the player interested. I did find myself docking some points for its story-line, but for reasons that I unfortunately cannot disclose due to spoilers. Sorry, fam.

Mechanics:

This is where my partner and I found major fault with A Way Out.

We were co-oping half a continent away from each other: he was playing using an Xbox controller and me  just using the keyboard and mouse of my PC. While we were both playing on Windows, it became clear to us pretty quickly that the initial control settings were geared toward console gamers. Controls on my end (good ol’ WASD) often felt clunky and awkward, which put a damper in our illicit activities in-game.

The collaboration puzzles and stealth missions were where this game really would shine, with unique mechanics that meant that you really had to assist each other in order to advance the game-play. It forced my partner and I to figure out how to communicate with clarity via voice chat, which was an interesting way the mechanics broke the fourth wall: it challenged the players to communicate with each other as much as it challenged the chatty and cocky Leo and reserved and calculating Vincent.

I really liked how the dialogue and options for tackling obstacles often presented you with two choices, “Leo’s Way” and “Vincent’s Way.” The players themselves would vote on which avenue they wanted to take, which was a unique way to make the game branch and allowed the players to essentially choose how they wanted the escape to pan out. Even more so, this democratic system re-enforced the collaborative elements of the game…even though my partner and I always took Vincent’s way.

Unfortunately, it seemed it was the places where the game tried to fit into the action genre that really brought it down. Things like the typical car chases you would expect when playing a game dealing with fugitives, were clunky and irritating. The physics would often make no sense, and on multiple occasions, one or both of us had been sent flying up into the air for apparently no reason, or getting stuck on an object like a plant. In a way, it seemed almost sad that it was the occasions where the game tried to adhere to convention that it fell flat. I found myself wishing that they had really taken the plunge to wholeheartedly make it stand out in every facet, as that’s where it really succeeded. I can’t help but feel that if they had done so, and pushed the envelope in every way that they could, it would have been a better game.

Overall Rating: 7/10

I had to give this game a 7/10 – with deductions due to clunky mechanics and some story elements that seemed to depart from the previously established importance of letting the players determine how the story was to go. But in the end, it was a pretty good time, and definitely laid some fascinating groundwork for the future of story-driven co-ops.