Bungie to Detail Future Plans For Destiny 2 Next Week

Bungie tweeted yesterday that it will reveal more about the future of Destiny 2 on June 6.

The reveal is 2 days after the start of Destiny 2’s Season of Opulence. This is the last season for the current pass released for the game. Following Bungie’s split with Activision, it’s going to be interesting to see what the developer has in mind.

For now all we can do is speculate, but with next gen just around the corner it will be interesting how Destiny and Bungie will adapt.

Bungie and Activision’s Partnership Ends & Bungie Holds Destiny’s Rights!

Today, Bungie announced on Bungie.net, that they’re splitting up with Activision and Bungie plans to maintain Destiny’s rights. IGN states that Bungie and Activision held a publishing agreement together since 2010.

Photo courtesy of Bungie’s YouTube channel.

According to Bungie’s post on Bungie.net titled, “Our Destiny,” Bungie states,

“With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world. More importantly, we’ve also witnessed a remarkable community – tens of millions of Guardians strong – rise up and embrace Destiny, to play together, to make and share memories, and even to do truly great things that reach far beyond the game we share, to deliver a positive impact on people’s everyday lives.”

After Bungie thanks Activision for their Destiny partnership and praises themselves for their eight-year-journey with Activision, they state, “we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”

Moments later, Activision’s Twitter account responded with “thank you Guardians. It’s been an honor and a privilege to help bring the world of Destiny to life for you.” Activision’s Twitter account also uploaded an image of a joint statement shared by them and Bungie for fans to read. Check down below for the specific image.

Photo courtesy of the Activision Twitter account.

It appears the break-up between Bungie and Activision was inevitable based on recent posts online. Kotaku claims that “Destiny, which first launched in September 2014, has had a long and rocky road through expansions, updates, and a sequel. The most recent major entry in the franchise, Destiny 2: Forsaken, was beloved by players but failed to meet Activision’s sales standards.”

It’s depressing to see partnerships come to an end. However, with separation, comes chances to expand and improve. Let’s see what happens to Bungie and Activision in a few years to truly judge if this decision was the right one to make.

What do you think about this news? Are you shocked by this decision or did you see it coming? Let us know on Facebook and Twitter, and follow us for more news about the gaming industry, and everything video game related too.

Destiny 2 (Story) Review.

Reviewed on PlayStation 4

With the wild popularity of Bungie’s Destiny (2014), it comes as no surprise that Destiny 2 came out of the corner swinging. During my approximately twelve hours of vanilla game play (as the hunter class) there was never a dull moment, which is a warm welcome considering the original game and its story line flaws. The game immediately thrusts you into action as a cabal group known as The Red Legion lays siege on the main hub space, known as The Tower, and captures the Traveler in order to steal The Light (a power that the Guardians wield in order to defend their world) for themselves, you are then tossed into an adventure across multiple worlds in order to not only recover the Light but put an end to the madness that is The Red Legion.

From the stunning landscape of ruin and defeat that is the European Dead Zone to the Dangerous waters of Titan The visuals are absolutely breath taking, albeit extremely tedious to travel on foot, as this time around your trusty vehicle (Sparrow) is absent for the entire story, only unlocking once you have completed the main quest. Most of what makes Destiny….well Destiny remains such as core shooting mechanics and side quests that can be conquered on each of the games several new worlds.

Destiny 2 has a fairly forgettable soundtrack, choosing music reminiscent of the original, but that is alright due to your focus being gravitated toward what is shooting at you rather than what background music is accompanying you. Bungie nails it with an all-star cast, the likes of which include Nolan North (Uncharted Series), whom took over the role as your Ghost late in the original Destiny’s life. North adds a bit of much needed Spark and Enthusiasm when compared to the lackluster performance given by the original Ghost voice actor, Peter Dinkledge (Game of Thrones). Lance Reddick returns as Commander Zavala, who’s cinematic scenes display a mix of furiosity and determination. The Walking Dead star Lennie James lends his voice to the Crucible master, Lord Shaxx along with the talents of Bill Nighty as The Speaker, and Gideon Emery as Devrim Kay. I would be remiss if I failed to mention The Firefly and Original Destiny reunion that is Gina Torrez as Ikora Rey and Nathan Fillion as Cayde-6, the latter of which has a special humor that will leave you chomping at the bit for the next story mission in which Cayde is involved.

The Cinematics this time around, unlike its predecessor, actually give the player details on what is occurring through out your journey, which is a breath of fresh air considering the tedious method of collecting Grimore cards for information.

The Bounty tracker from the original returns in a new form where instead of receiving bounties from a bounty board you receive them from different NPCs on each world. Throughout my time with the game there were only a handful of instances where id be attempting to fill a bounty only to have the bounty glitch out on me and stay stuck at zero, which could possibly be caused by the massive update that the DLC Fallen brought with it and may be patched out in a future update.

The classes as well have been changed, I activated my Super expecting to expel three enemies with my Golden Gun, only to be greeted by a double ended saber that, although got the job done, took some getting used to in order to not swing blindly at nothing but air. Like to original another subclass is unlocked through a mission later in the games story.

This time around there has been a slight change in the skill tree mechanics, you receive points per level instead of having to grind your way up to a new perk.

The Conclusion

Bungie’s second outing of the Destiny franchise is an enticing experience with a truly engaging story that comes paired along with a game play that only Bungie themselves can provide. In my game play I only ran into a handful of glitches which is good considering the size of the game. It would also have been nice to have a bit larger tutorial on how to use your new class. I cannot wait to see what Bungie has in store for the DLC.