Review of Kill la Kill the Game IF — Running with scissors

If there was ever an anime that had a short run and deserved a comeback of some kind, it was Kill la Kill. Fans like myself have long been lauding the series for things like its enthralling storyline and energetic music, not to mention wishing it would one day make some sort of videogame appearance. And thanks to the talented folks at Arc System Works, that wish has finally become a reality in the form of Kill la Kill the Game: IF.

The scissors need sharpening

Storyline-wise, it’s no different from the anime upon which it’s based. 17-year-old Ryuko Matoi has arrived at Honnouji Academy in search of answers regarding her father’s murder. In order to learn the truth, she has to fight her way through an egotistical student council led by the fearsome Satsuki Kiryuin. Sadly, the story mode makes you watch cutscenes of the Elite Four battles and just thrusts you into a tutorial fight that takes place after the best of the best are defeated. I know that’s nitpicky on my end, but I still feel the story mode starts in a weird way.

Another slight beef I have with this game involves the graphics and sound. While the visuals, music, and voice-acting do not disappoint whatsoever, the English dub’s lip-syncing is pretty poor. The English voice cast reprises their roles quite well, so it’s a shame that the speaking animations don’t really play ball with the script. Not a dealbreaker by any means, but it needs polish.

Don’t lose your way

Although it may seem like this game is a huge disappoint to me, I assure you that’s not the case. What really matters in a fighting game is the combat itself, and that’s where Kill la Kill sharpens the scissors. The control scheme is easy to get the hang of and never ceases to feel tight. You’ll also be treated with few-second cutscenes whenever you pull off one of your special moves. There’s even a QTE mechanic that may remind you of the clash system from the Injustice series.

When you need a break from classes at Honnouji, there’s a two-player mode both locally and online. The roster is a bit thin (Only eight characters plus two DLC fighters), but you do get a nice selection of prominent locations from the show. And no matter where you do battle, you can rack up credits to purchase things from the gallery, such as figures, music, and voice clips.

Before my body is dry

It’s not quite as polished as Arc’s other fighting games, but Kill la Kill the Game: IF is still a very good comeback from the short-but-lauded anime it’s based on. With things like accessible controls and a beautiful 2D-to-3D translation of the show’s animation, this game is a must-have for arena-fighting fans and anime diehards alike. The term “running with scissors” takes on a new meaning.

KILL la KILL – IF Will Release In Europe Later This Year For The PlayStation 4 & Nintendo Switch!

Today, PQube Games, a UK based game publisher, announced on their Twitter account that they “will be partnering with Arc System Works to release KILL la KILL – IF in Europe on PS4 and Switch!” According to the PQube Games Twitter account, the game will include a new story-line written by its original writer and it’ll receive a physical and digital release–later this year.

The PQube Games Twitter account’s tweet also came with a gif that features two of KILL la KILL’s iconic main characters clashing. To see the gif for yourself, click here.

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Image courtesy of Gamespot.com.

According to Nintendolife.com, the game’s being developed by Arc System Works. They’re being observed by the studio responsible for the KILL la KILL Anime, Studio Trigger. Nintendolife.com reports that Arc System Works’s goal is “to recreate the feel of the original series.”

According to a press release announcement Nintendolife.com cites in their report, Arc System Works wants to revive the Anime’s iconic moments by incorporating “stunning visuals and cinematics[,]” and a new story that centers around “a brand new ‘IF’ scenario.”

As for KILL la KILL – IF’s game-play, Nintendolife.com states that the characters will battle it out in 3D arenas by using hardcore combos and other tactics during the battle. Nintendolife.com refers to a quote from the press release that states, “the game combines the perfect balance of simplicity in control with complexity in depth to provide players with a uniquely satisfying fighting experience.”

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Image courtesy of Gamespot.com.

Nevertheless, there’s still no specific release date set for this title but the comments quoted above suggest that the title will release later this year in Japan and Europe. Though the article doesn’t discuss about the American release for this title, a Nintendolife.com user named ShikabaneHime13 discussed its absence with fellow  Nintendolife.com users.

According to ShikabaneHime13, the game was announced for Japan and the U.S. a long-time ago and that Arc System Works’s handling the game’s publication in Japan and in the U.S. He also states that PQube Games’s handling the title’s European publication.

However, based on the news shared today, we can assume a Japanese, European, and U.S. release date hasn’t been chosen. Meaning, we’ll have to wait for an announcement to drop in a few months. We’ll be sure to update you all when KILL la KILL – IF’s release date is publicly revealed.

What do you think about this news? Will you be picking up KILL la KILL – IF when it releases later this year? Let us know on Facebook and Twitter, and follow us for more KILL la KILL – IF news, and everything gaming too.