Since its 1996 debut, the international phenomenon in Pokémon has always seemed to cater towards the handheld-gaming crowd. While there had been plenty of spin-offs and remakes for home consoles ranging from the N64 to the Wii U, having a portable system was a requirement if you wanted a piece of the core Pokémon lineup. But thanks to the Switch, that prerequisite has been axed. After three years of development, Pokémon Sword & Shield have arrived as the first main-series Pokémon games for home consoles. I know these games have been the butt of backlash for several reasons, but it’s a still good duo of games on their own merit. Let’s whip out our Pokédexes and converse about it.
Jolly ol’ Galar
The eighth generation of this heavily-revered franchise is set in the Galar region, which is based on the United Kingdom. The plot is mostly the same as previous gens — You receive your starter Pokémon, learn the ropes of being a Trainer, and go on a quest to become the regional Pokémon champion. Gym Battles are part of your journey again, except the lineup of Gym Leaders you face depends on which of these two versions you decide to play.
With tea or biscuits
Although features like Mega Evolutions and Z-Moves have been tossed and the Pokédex has been trimmed, there are plenty of new things to do in your latest Pokémon adventure. You can take part in raids similar to those in Pokémon Go, have your Pokémon partake in special tasks, and even spend some time socializing and cooking meals with your Pokémon. It should also be pointed out that the world now has a dynamic weather system, and the powerful critters can temporarily become larger in appearance thanks to Dynamax and Gigantamax forms. Lastly, if you have some Pokémon from previous adventures that you’d like to bring along with you for this ride, you’ll be able to transfer them via the upcoming Pokémon Home service.
No Game, No Watch, Just Galar-y
Despite seeming like a very polarizing duo of games in its franchise, Pokémon Sword & Shield do what they can to provide you with more of the great Pokémon fun that’s been had since its late-90’s launch. The new formula may seem a bit too streamlined to your liking at first; But once your adventure in the Galar region commences, you’ll have nothing to develop gripes about.
Everyone’s favorite plumber and hedgehog are once again going for the gold, as the Mario & Sonic at the Olympic Games series has come to the Nintendo Switch for its sixth installment. Sure, it may seem like nothing more than a simple cash-grab, but there are some enjoyable new features to be delved into. So without further ado, let’s light the torch and get into the review itself.
We haven’t seen a story mode in this series since the 3DS version of the London 2012 installment, but it returns in this edition. After an opening confrontation, the competitors are inadvertently sent back in time to the Tokyo 1964 games (The setting of which is presented in 2D), and getting back to the present is going to be way easier said than done. In the meantime, our heroes and villains must venture around the retro venues and compete in old-school 2D events, and there are also 10 special minigames that you must unlock in this mode before you can play them elsewhere.
It shines like gold
Tokyo 2020 has a big list of events to play, and there are some new ones like skateboarding, surfing, sport climbing, and karate. Whether you’re playing the 2020, 1964, or Dream Events, each minigame comes equipped with tight control schemes, and you can choose between motion controls and standard gamepad controls. While the controls are fluid and responsive, you still might want to read the instructions for each event in case they seem a little complex at first.
For the first time in the series, online multiplayer is included. However, I feel that it is, at the very least, half-baked. The tournament format in events like table tennis and badminton is ditched (Thus making them feel way too short in length), and you are unable to play the 1964 events. These aren’t dealbreakers, but they make me believe that the online in Tokyo 2020 just isn’t for me. If inviting three friends over (And possibly ordering a bunch of Pepsi and Domino’s Pizza) is what I need to do in order to get the multiplayer experience I truly want from this game, so be it. But hey, maybe the developers will improve the online multiplayer in a future patch.
It’s the final countdown
It may knock a few hurdles to the ground, but this is a decent comeback for the Mario & Sonic series and a fine debut for it on the Switch. If you can stomach the fact that this isn’t supposed to be in the same league as minigame compilations like the Mario Party series, this Tokyo 2020 installment is a great place for you to go on the hunt for gold medals.
After a six-year hiatus, Mario’s younger bro Luigi has once again busted out his trusty vacuum and flashlight in his first titular adventure for the Nintendo Switch. Even though I missed out on Dark Moon, I got pretty psyched when I heard that Luigi’s Mansion 3 was going to be a thing. And now that I’ve gotten my hands on it, I can say that Nintendo and Next Level Games have done an admirable job with the third chapter of this spin-off series. With that preamble out of the way, let’s chat about all the cool stuff that Luigi’s latest Ghostbusters-like adventure brings to the table.
The Mario Bros., Princess Peach, and a group of Toads have received invitations to a luxurious hotel called the Last Resort, so they hop in their bus and hit the road without thinking of what could possibly go wrong. After everyone gets checked in and hits the sack, Luigi and his Polterpup sidekick wake up in the middle of the night to find that his friends and bother are nowhere to be found and the hotel seems a little haunted. After an encounter with the hotel’s corrupt staff, as well as King Boo, it turns out that Luigi’s allies (Prof. E. Gadd included) have been imprisoned in paintings. With the help of his ghost-sucking prowess, it’s up to the green-clad plumber to restore order to the hotel and rescue his pals.
It sucks and blows…Literally
Luigi’s Mansion 3 runs on the same engine as its 3DS predecessor, with some obligatory refinements. The mission-based structure of Dark Moon has been given the boot, and has been replaced by checkpoints that autosave your progress. Luigi’s Poltergust has been given some new moves like shooting plungers, knocking enemies back with a jet of air, and throwing ghosts onto the floor or into each other. You can even play as Gooigi from the 3DS port of the original Luigi’s Mansion, and he’ll be a big help if you need to navigate tight spaces or walk across spiked floors (Just don’t fall into water).
If you want the option to have friends explore the haunted hotel with you, your wish is granted. The campaign supports two-player co-op, and you also get a plate of eight-player modes that task you and your friends with capturing ghosts, firing cannonballs at targets, or catching as many coins as you can. It’s evident that replay value was high on Nintendo’s priority list when this game was in development.
Who ya gonna call?
The Luigi’s Mansion spin-off series is not intended to be in the same league as the heavyweight platformers the Mario franchise is heavily lauded for, but that doesn’t mean it can’t produce fun games. With its high replay value and truckload of charm, Luigi’s Mansion 3 is, without a doubt, another must-have for Nintendo’s hybrid console. We might not get a fourth installment anytime soon, but there’s plenty of ghost-sucking fun to be had here.
I know I’ve said this at least several times before, but I’m gonna have to say it again — Codemasters has a long resume when it comes to racing games. Whether it be rallying, Formula 1, or even over-the-top off-roading, the British publisher has done it all. But while Dirt and F1 have still been going strong, fans had been wondering if/when the Grid series would return to the track. Well, after five years, we don’t have to wonder anymore. This self-titled reboot is the series’ debut on current-gen hardware, and I’m here to give you the full synopsis on everything it brings to the table. So with that out of the way, let’s drop the green flag and get this review started.
Turn the car into the wind
Like other established series such as Gran Turismo and Forza Motorsport, Grid tasks you with making a name for yourself in a variety of racing disciplines. You won’t find rally racing or modern Formula 1 in here, but you get to race sports cars, open-wheelers, touring cars, tuner cars, and stock cars from different eras of the sport. During your career, you must not only place high in the standings, but also manage your race team properly. It’s your job to collect prize money, buy (And paint) the cars you want, and hire teammates. No virtual racing career would be complete without a diverse track roster, and this game delivers a hefty number of road-course, street-course, and oval configurations. There are only 13 locations at the moment, but more will be added in free updates.
Of course, all of the above would be meaningless if the racing itself wasn’t solid, and the folks at Codemasters have once again delivered solid racing in spades. While not an arcade racer like Need for Speed or Burnout, Grid tries to be a little more accessible than Gran Turismo and Forza Motorsport. Despite the car-setup functionality being quite simplified, the driving does have weight and realism on both gamepad and wheel. Flags and pit stops are non-existent, but you still have to drive carefully to avoid crashing out or being penalized. If you race an opponent too aggressively, they’ll become a Nemesis and try to give you a taste of your own medicine. Like the previous game in the series, you have the ability to ask your teammate to charge through the pack or play defense, not that they’ll always be able/willing to do what you ask them to do.
Online multiplayer is a bit shallow in this game, as you only have quick-match and private-match options. Without any search options for public lobbies, you basically jump into public races hoping that the events found are to your liking. If you want an online race that can be run the way you want it, you have no other alternative but to invite 1-15 friends who have the game. It’s not a dealbreaker, but I do hope this online-mode drawback can be sorted out.
Pedal to the floor, lap is runnin’ faster
After sitting in its garage for the last five years, the long-running Grid series has made a satisfactory comeback in the form of this reboot. It may occasionally bust a flat or drop some horsepower, but it still belongs on the shelf of any type of racing-game junkie. Checkered flag, here I come!
The whistle has blown, and it’s once again time to lace up the cleats and jugar futbol. EA Sports’ global juggernaut in FIFA has hit the pitch for the 27th time, and while it’s certainly not completely different from its predecessor, it does include a handful of obligatory refinements, not to mention a throwback to its spin-off series. Do these new features make FIFA ’20 worth the $60 price of admission? Let’s dust off our vuvuzelas and find out.
You held the world in your arms
This iteration’s most hyped-up feature is a mode that replaces the Journey mode from the last three games. Known as VOLTA Football, this mode is essentially a callback to the FIFA Street series. The two teams have 3-5 players apiece, and you get to choose whether or not the match has goalies and walls. The pitches are set in some of the world’s most famous cities, and they come with commentary spoken in the native languages. If you prefer matches that emphasize showmanship over teamwork, this mode is tailor-made for you.
Don’t worry, the VOLTA mode isn’t the only addition to this year’s game. The ball physics, penalty kicks, and free kicks have been given some tweaks, making the on-pitch action more fluid than ever. The Mystery Ball and King of the Hill match types are now not only in single games, but in Ultimate Team as well. The offline career mode has been updated quite heavily, featuring interactive press conferences and player convos, the ability to fully customize your created manager, and a very streamlined user interface.
I am just a copy of a…
Despite facing the usual tough competition from Konami’s Pro Evolution Soccer, EA Sports’ globally-iconic FIFA series continues to nail its headers and volleys. Whether you prefer team-based strategy or fancy footwork when it comes to how you play soccer games, this installment won’t disappoint you.
It’s no secret that Nintendo has a knack for releasing updated ports of prominent games in their catalog, but it should also be noted that they haven’t released that many full-blown remakes. For a long time, the big N seemed nearly completely hesitant when it came to completely redesigning classic games for new consoles. However, as the 3DS’s life cycle winds down and the Switch continues to be highly successful, that hesitance is becoming a thing of the past. And now that games from established franchises like Pokémon and Metroid have been given the remake treatment in the last two years, next in line is The Legend of Zelda. But instead of the first Zelda remake being that of a heavy-hitter like A Link to the Past or Ocarina of Time, Nintendo and Grezzo have chosen to unearth the 1993 Game Boy gem in Link’s Awakening.
I can swing my sword, sword
If you’ve played the original version, you’ll know the story by heart. Link is caught in a storm while sailing on his ship, and he ends up stranded on Koholint Island. The skilled swordsman then spends time lying unconscious on the grains of sand, until a girl named Marin comes to the rescue. After getting acquainted with this new location, Link must awaken the Wind Fish so that he can begin his trip back to his home kingdom of Hyrule.
We all know the gameplay structure when it comes to Zelda games, and this remake is no different. There’s a sword to swing, dungeons to explore, sidequests to complete, and upgrades to buy. The dungeons you complete can now be played in a time attack mode if you want to earn some goodies You even get to create your own dungeons as your journey goes on. From the dungeons to the minigames, this remake doesn’t disappoint in the upgrades department.
Despite a noticeable amount of framerate drops, the visual style is both charming and beautiful. The dot-eyed character models are kind really cute, in my opinion. Also, the soundtrack does an above-average job recapturing that of the original Game Boy version.
Gone with the Wind Fish
This remake of Link’s Awakening does have a few dents in its shield, but it’s definitely a must-have for your Switch library, even if you never played the 1993 classic it’s on based on. Will the success of this one influence Nintendo to pump out additional Zelda remakes on the Switch? Time will tell, but I don’t see why not.
JUMP FORCE, a fighting game developed by Spike Chunsoft and published by Bandai Namco, is now available via Xbox Game Pass (on console only). I’m interested in anime games, so I figured I’d take a shot at it. My childhood was fueled by these shonen comics, and I’m glad that they made a fighting game where they can go head to head against one another to see who comes out on top (I’m rooting for Naruto).
The “Tweet Review”
JUMP FORCE is a fun game on its own, and better when fighting with friends. A lot like Dragon Ball Xenoverse, the animation and fights are well done. Non-story missions lack a bit in content, but free fights are fun. I also fought as Josuke. Fun times.
The “Normal” Review
Okay, if you’re still reading this, you want some more details. I’ll be happy to oblige.
Beginning of the Journey
The story begins with your character being saved from the brink of death by Trunks and being transformed into a hero. That’s really what happens, by the workings of a magic cube. Bare with me here.
After this, you fight off the invading forces of soldiers called Venoms led by Frieza and various other shonen villains, and then are transported to the home base of the Jump Force, or J-Force as they’re called in the game.
You are tasked to join a squad- Alpha, Beta, or Gamma- and team up with them to go on missions. Alpha fights off the invaders (Dragon Ball captain, Goku), Beta retakes control of lost territory and finds new fighters to join the J-Force (One Piece captain, Luffy), and Gamma is in control of espionage (Naruto captain, Naruto clearly).
There are three different mission types: Free, Extra, and Key. The team you join determines what kind of story (Key) missions you will go on. However, because your character is an important asset to the J-Force, you will regularly be given Extra Missions where you will join members of the other teams to complete them. Example: You do a mission to rescue Vegeta, who then joins Beta team, and then you do a mission with him later on regardless of if you’re on Beta team or not.
Free missions work a lot like the system in Dragon Ball Xenoverse where you can go fight teams of enemy combatants to earn money and items to make your characters stronger. They range from easy to very hard difficulty, and the higher difficulties give better rewards. You’ll have to do these missions multiple times to get all the items, or you can buy most of them from the shop at each team base at a premium price.
The Extra and Free missions are one and done fights as far as I’ve experienced, but I’m still relatively low level, around 15. Once you complete a mission, another higher leveled one may come up after it. I hope that they will have more steps or waves of enemies to each mission, like the mission system in Xenoverse, with the higher difficulties.
With skills available from multiple shonen universes, you can create a character specific to how you want to play. My current character has a move each from One Piece, Naruto, Dragon Ball, and one more that I can’t remember off the top of my head. He plays really well for being a beginner character, good mix of close and ranged attacks. He’s also wearing a Josuke costume, because he can.
Some skills have you dash towards your opponent to make impact, others fire projectiles, and some are ranged attacks. Still others have an initial button press to create an effect or attack, then if you hit the button again, the attack goes off, like Hellzone Grenade. The large number of skills you can unlock allows for a ton of customization, so don’t be afraid to try out new skills.
Ultimate skills aren’t something that can be used all the time. You need to fill your Awakening gauge to at least 50% to use one. You do this by preforming combos, and taking damage. Awakening causes different effects for each character who uses it; for example: Goku goes Super Saiyan and Gon gets that impossibly long hair and ages like eight years for a massive power buff.
Combat is done in teams of three, and you’re able to call in the others for support attacks and to switch to them when you wish. There is a cooldown on this so be careful. There is no guard limit (so far that I’ve encountered), so guard whenever possible because it can even block ultimate attacks. The CPU likes to spam guard though, so break through it with a Smash attack (that’s actually what it’s called). Use your skills, keep the combo going, and you’ll get the win in no time.
You can also fight against other players online and in local offline battles, but I haven’t tried this out yet. I’m waiting on my friend to wrestle it away from his brother so we can play together. If it’s anything like Xenoverse, these battles are the highlight of the game because it makes you think on your feet, not follow the motions of the CPU.
The animation throughout the game is well done, and it shows in the details they put into the combat. Breaking ground, particle effects from attacks like Spirit Bomb, and the smoothness of movement make it just plain fun to play, and that’s what I like about this game.
Despite the missions being run-of-the-mill fights for rewards, the fights themselves are what make this game great. The combinations of skills and teammates, paired with how well combat flows (when the CPU isn’t spamming guard) make it fun to play. Will I play this game all the time? No, because I would get bored really quickly. But, I will play this game whenever I’m in the mood to fight Dio as Josuke, or just kick Frieza around as Kenshin or whoever else I want to play as at that time.
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