Freakpocalypse is in development by ExplosmEntertainment, the creators of Cyanide and Happiness- a webcomic that started back in 2005 on the Explosm website. As of now, their Youtube channel has over 9 million subscribers. Rumored to be in the works with TinyBuild, the publisher behind games like Hello Neighbor, ClusterTruck, Guts And Glory, and Speedrunners. They also published Rapture Rejects, another game developed by ExplosmEntertainment. This is speculation, but TinyBuild publishing their new release is a safe bet.
Set in the unified Cyanide and Happiness universe, the game plans to take a new approach to point-and-click adventures- filled with comedy, weirdness and an apocalypse in the suburbs. Set in the quiet town of Netherville, things stir up a bit once mysterious toxic waste pollutes the air and water; the town is then inhabited by anarchist cannibals, radioactive cults, sentient objects, and a mutant army led by the formerly most popular kid in school. You play as the main protagonist Cooper Mccarthy, an outcast who strives to find friends, a future, and a backbone.
Shooting for a fall 2019 release, Freakpocalypse: The Cyanide & Happiness adventure game currently has made over $500,000 USD on Kickstarter. There are more than 14,000 backers supporting this project, one of which being Silver Soul Gaming, so keep an eye out for our name in the credits!
Today, Hollow Knight developer Team Cherry announced the next addition to their beloved metroidvania title, Hollow Knight, called Hollow Knight: Silksong. According to Team Cherry’s blog for the game, they state that “[it] is the epic sequel to Hollow Knight, the award winning action-adventure of bugs and heroes.”
Team Cherry also uploaded a two-minute-long trailer to their YouTube channel that shows off Hollow Knight: Silksong’s game-play and more. Click here to watch the trailer.
According to Polygon.com, this sequel focuses on “Hornet, the princess protector of Hallownest from the previous game, who provides some challenging fights against the main protagonist, the Knight.” As for the game’s premise, Hornet has been kidnapped and was sent to an unfamiliar kingdom that’s “haunted by silk and song.”
As Hornet, “[you’ll] battle foes and solve mysteries as she ascends on a deadly pilgrimage to the kingdom’s peak.” Team Cherry states as Hornet, “[you’ll] discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.”
Team Cherry also detailed Hollow Knight: Silksong’s game features in their blog. Check down below to know what game features are present in the title.
“Discover a whole new kingdom! Explore coral forests, mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.”
“Engage in lethal acrobatic action! Wield a whole new suite of nimble moves as you dance between foes in deadly, beautiful combat.”
“Craft powerful tools! Master an ever-expanding arsenal of weapons, traps and mechanisms to confound your enemies and explore new heights.”
“Solve shocking quests! Hunt down rare beasts, unearth ancient mysteries and search for lost treasures to fulfil the wishes of the downtrodden and restore the kingdom’s hope. Prepare for the unexpected!”
“Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights – defeat them all with bravery and skill!”
“Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, returns to bring melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.”
“Challenge Silk Soul mode! Once you conquer the game, test your skills in an all-new mode that spins the game into a unique, challenging experience.”
During development, Team Cherry reports they intended on making this downloadable content for the original Hollow Knight game. However, Team Cherry’s thoughts about the DLC changed. According to Team Cherry’s blog they state that “almost from the very start, Hornet’s adventure was intended to take place in a new land, but as we dove in, it quickly became too large and too unique to stay a DLC, as initially planned.”
Although they know the downsides to their decision–regarding the game’s long development time and their fans’ ability to purchase and play it soon, Team Cherry promises “the final, fresh world you’ll get to explore [will be] worth it.” If Hollow Knight: Silksong’s YouTube announcement trailer’s feedback’s anything to go-off-of, it’s that fans are more-than-fine with Team Cherry’s decision to turn Hollow Knight’s previously announced DLC into a sequel.
The developers even uploaded an informative video on their YouTube channel detailing more information about the game. Click here to watch it.
As someone who hasn’t played the original Hollow Knight game, I’m stoked to try it–considering the development team’s devotion to the title. Many fans, including Kotaku.com’s, Jason Schreier are stoked about the DLC-swap-for-sequel agenda Team Cherry decided upon. I can’t wait to see what other secrets lay dormant in their title.
We’ll be sure to keep you updated on more Hollow Knight: Silksong news when Team Cherry decides to share more information about this highly-anticipated sequel.
What do you think about this news? Would you have preferred Hollow Knight: Silksong as DLC or as it’s own standalone title in the series? Let us know on Facebook and Twitter, and follow us for more Hollow Knight: Silksong news, and everything gaming too.
As far as horror goes, I generally like to stick to videogames or a well-written novel. I like books for their ability to make my brain do the work in constructing the fear. Videogames are more immersive and expository, but they require the player to make the decision to move forward in order to continue the journey. The tension that comes with the responsibility of progressing the story is a very good and unique kind of stress.
Naturally, being a fan of horror and indie games, I was intrigued when Steam suggested The Letter. It’s an interactive visual novel from developer Yangyang Mobile done in an anime art style that tells the tale of a young real estate agent. The only experience I had had with visual novels like this prior to playing The Letter was playing Doki Doki Literature Club, another horror novel (it’s brilliant, but that’s for a different article). The key gameplay elements are very minimal, as one might expect; you listen to the dialogue and make conversation decisions. There are also some quick-time events and relationship meters between the protagonist and the other characters. I’ve found that all of the characters are unique and easy enough to relate to.
There’s definitely a focus on getting to know the characters without diving too much into the plot. I get the sense that this is a story about the people and their relationships with one another, rather than the plot itself. There’s enough mythos to keep me interested how the plot develops without distracting from the characters, and vice versa. This can be a fine line to balance on, and so far, The Letter is doing it very well.
Anime isn’t a genre or style that I particularly love, but I do appreciate it for what it is. The Letter is absolutely an anime, but it isn’t terribly over the top like I expected it to be. It is important to note that I’ve only played about two hours of this game, and there’s a lot for me to discover. I’m definitely interested in where this game takes me. My one hope is that it forces me to make difficult decisions more than once. I recommend The Letter to any horror fans. It’s definitely gotten on my good side.
Toby Fox’s games are created with the purpose of being played ‘blind’ the first time through. ‘Deltarune: Chapter 1’ should be played after Undertale and before reading this article.
‘Deltarune: Chapter 1’ – Predetermined
I’m sure there are already plenty of articles and videos that cover the story elements and technical features of ‘Deltarune: Chapter 1’, and I always like to offer something different, to stand out somehow.
The puns are intended. More than you know. In Undertale we were ‘filled with determination’. Not just ‘determination’ as it is known by its foremost definition… but in EVERY definition of the word. Google the word ‘Determination’ and see for yourself. I’m beginning to understand your ways now, Toby. I’m watching you.
YOUR WONDERFUL CREATION
Will now be deconstructed.
As Undertale is about ‘determination’, among other things, I get a strong impression that Deltarune is that much about ‘predetermination’. As our choices were the subject matter and crucial in Undertale, they are ruthlessly disregarded and futile in what has been released of Deltarune so far.
“No one can choose who they are in this world.”
In the world of Deltarune, player choices do not affect the overall outcome and it’s as if Toby Fox intended Deltarune to be a game that acts as a warning as much as Undertale was a game of daring. In fact, in ‘Deltarune: Chapter 1’ you eventually have ‘Warning’ as one of your character’s action options, and Undertale is all about daring others to become more… or daring to become more yourself…
“Toby Fox has stated that the events of Deltarune are separate from Undertale, being neither a sequel nor a prequel but rather taking place in an alternate world.”
However, with so many familiar faces returning and even many consistencies (but also inconsistencies) with Undertale, I can’t help but be of the opinion that the events of ‘Deltarune: Chapter 1’ take place before Undertale in an alternate ‘timeline’…
…unless Sans somehow traversed the timelines and arrived in the one we see in ‘Deltarune: Chapter 1’. Perhaps in an attempt prevent an apocalyptic war cataclysmic event from occurring, or to fix the time-space continuum issue entirely… but then, wouldn’t there be two alternate versions of Sans in Deltarune?
Speculation. Fox wants us to speculate. To keep second-guessing what he’s said and presented, and to keep second-guessing ourselves too. This IS cheeky and devious, but it’s not a bad thing at all. In fact, I think this is great. Why? Perhaps… we don’t speculate enough. We don’t question what is being presented to us enough. We don’t question each other enough.
One of the most promising metroidvania games in the field is going to be delayed. And they’ve cancelled PS Vita version, too.
Here is an official video announcement:
Inti Creates and 505 Games have announced that Bloodstained will not come out that year. They’ve made that decision after getting feedback from the Beta Backer Demo. Given all the data that they’ve got, they decided to polish their game more. It is actually really admirable, let’s just hope that they will not turn out like Mighty No.9 at release. Though so far I’ve seen nothing to suggest that it will.
And now to talk about PS Vita version cancellation. Koji Igarashi in his official statement said that it is happening because Sony have plans about discontinuing PS Vita consoles. They have plans about stopping their production and stopping some online store support. So, yeah, thanks, Sony. Smooth as always.
Nevertheless, I’m still quite pumped about that game since I just love classic Castlevania that much. And we here at Silver Soul wish them luck.
The team behind the sleeper-hit, atmospheric horror game Scratches is back with their next big project: Asylum. Buenos-Aires-based developer Senscape Interactive has chipped away at their new release for a decade, making its development truly a labor of love…and boy does it show! But during that time, the industry has witnessed other releases related to asylums and their hospital mistreatment of patients. So what does Senscape have in store for players in a post-Outlast-and-Fran-Bow world? Well judging by its brand-new page in the Steam store: a lot. Check out the most recent gameplay footage here!
After finding success with point-and-click masterpiece Scratches, Augustín Cordes launched Senscape Interactive in his home-country of Argentina in 2010. Since then they have created their own game engine known as Dagon, and with it has built Asylum painstakingly over the past ten years, which little to no budget. Taking that into account, this game looks even more fantastic. Asylum aptly takes place in the Hanwell Mental Institute, a singular building featuring over a hundred rooms that the player is free to explore.
Cordes’ style is that of a more atmospheric horror, instilling a sense of dread by a nuanced environment rather than a series of jump-scares or blood and gore (however they have promised a little bit of that here and there). Because Cordes and his team rely so heavily on atmosphere, fans of his work can attest to the extreme level of detail within his environments…which might explain why this game has taken ten years to make! According to Senscape on their 2013 Kickstarter page, “the deeper you go and the more attention you pay to your surroundings, the more Hanwell Mental Institute will reveal about its true nature.” So this is definitely a game where you might want to settle in to your favorite chair with a hot (or cold) beverage of your choice, and take your time moseying through the halls.
Those following the development of the project have noted that the game has undergone a series of cosmetic incarnations, the most recent being the final selection: an old-school 1980s horror vibe. Providing a more vintage, almost kitschy feel with more dynamic lighting and use of pops of color. Typically the words “horror,” “kitschy,” and “pops of color” don’t usually coincide, but it definitely works, here. Check out these screenshots you’ll see what we mean:
This new art direction a bold move, but it has clearly payed off, as it further distinguishes Asylum from other grey-tinged survival horror games of late (no offense, Resident Evil 7). However this cosmetic overhaul could have proven detrimental to the atmospheric focus of the design, since changing the image intrinsically changes the generated atmosphere. But this risk appears to have been well worth it, because we are loving the new look, and so is Senscape. In response to a comment I posted on their Facebook page, Senscape said: “the project did suffer from an identity crisis, even if the original design/script has remained unchanged since 2011. But we’re also mega-convinced this was the right call.”
It is also an interesting choice to stick with the point-and-click style of game play that Scratches utilized, although at this point it feels intentional. With the rise of VR and mobile gaming, point-and-click adventure games sometimes are left in the dust in favor of more advanced forms of interaction; however when it comes to non-open-world games that hinge on exploration, point-and-click is actually a simple, elegant way to do it. And it’s a throwback to older styles of games, which goes with the vintage theme. Having a major release in this style may very well shake things up in the gaming world.
But what about the story?
Cordes has admitted that even he is surprised by how well they were able to keep the story a secret for all this time. Because of that, we have little evidence to go on, except that there is something that Hanwell is hiding. In their announcement video on their Kickstarter, Cordes said “By combining thrilling storytelling highly influenced by the legendary H.P Lovecraft and some of the most breathtaking visuals ever seen in a video game, Asylum promises to deliver an experience unlike any other. Horrifying, and totally engaging.”
So fans of Lovecraft and his mythos will surely be interested in what this game has to offer, and we here at Silver Soul are definitely going to watch the development on this one. To connect with Senscape, you can follow them on Facebook, Twitter, and their online forums, and don’t forget to add Asylum to your Steam wish list!
Images used with permission of Senscape Interactive.
Anyone that loves webcomics, dark humor, and adorably drawn stick-ish figures knows what Cyanide & Happiness is. Beginning in January 2005 with their hilarious webcomic cartoons online, Cyanide & Happiness has exploded using Kickstarter and now has a card game and a fully animated cartoon short that you can find through their website Explosm.net or their mobile app (alongside the daily webcomics.)
Last month they launched a new Kickstarter but this time for a video game!
“The Cyanide & Happiness Adventure Game will complete the gaping hole in your soul, heal the feels in your heart, and wash your dishes.”
The initial goal to be able to produce the game was $300,000, with various stretch goals once the primary goal was met. As of the campaign end on October 5, the Cyanide & Happiness game earned a pledge of $575,377 from 14,971 backers, including myself. (This is the email I received after the campaign ended-)
The guys at C&H provided a handy chart, in case you were wondering what that $300,000 is exactly for-
So, what exactly would a Cyanide & Happiness game entail? I think a better question is what wouldn’t it entail! According to the Kickstarter campaign page, “The game will be a new approach to point-and-click adventures, filled with dark comedy, drama, weirdness, and an apocalypse in the suburbs. This is the first time we’re making something set in the unified C&H Universe, so we’re completely excited to be making this for you!”
If you unfamiliar with the Cyanide & Happiness webcomics and shorts, they consist of dark humor that may push a few buttons, but that is one of the glories of the series. Some comics are darker than other since there are three, formerly four (we miss you Matt,) artists that produce unique comics daily. (@RobDenBleyker, @daveexplosm, & @_kriswilson_) Each artist/author has their own flair, character style, and sense of humor, which really adds to the fun of checking the new comic everyday. Seeing their jokes and memorable characters such as Ted Bear and the Purple-Shirted Eye-Stabber come to life in the fully animated and voiced cartoon shorts has been a gift (thank you, Kickstarter) and it really gets a fan hyped for the video game.
The Cyanide & Happiness Adventure Game (working title) will include already loved characters, but will introduce new characters to make the world come alive. Some information from the game’s Kickstarter page on the world, story, and characters-
The unfortunate thing about the Kickstarter is that they did not reach their stretch goals for launch on consoles, including the Switch. But, considering the success of the card game and everything else Cyanide & Happiness has put out, I can see ports coming at some point in the future. If this game is anything reminiscent of the webcomic and short, it will be one of the most successful indie games on Steam. For a taste of the comedy and whacky characters, here is the TEASER TRAILER for the game! I will admit, I laughed through the entire thing and I am extremely excited.
“Cyanide & Happiness (us) are a kinda sorta well-known animation, comic, and card game company that’s dedicated to world domination and/or making really funny things. Thanks to our amazing fans, we’ve run two successful Kickstarters before, and for this game we’re making all the writing, art, and animation in house like we’ve been doing weekly since 2013.”
I for one am very happy to be a backer for this project, and I will be sure to keep you all updated on news as the game is developed, and chapter one of three is expected to launch December 2018! Make sure you follow us on Twitter and Facebook so you don’t miss any updates, and let us know if you are a backer or excited for the Cyanide & Happiness video game!