Everyone’s favorite plumber and hedgehog are once again going for the gold, as the Mario & Sonic at the Olympic Games series has come to the Nintendo Switch for its sixth installment. Sure, it may seem like nothing more than a simple cash-grab, but there are some enjoyable new features to be delved into. So without further ado, let’s light the torch and get into the review itself.
We haven’t seen a story mode in this series since the 3DS version of the London 2012 installment, but it returns in this edition. After an opening confrontation, the competitors are inadvertently sent back in time to the Tokyo 1964 games (The setting of which is presented in 2D), and getting back to the present is going to be way easier said than done. In the meantime, our heroes and villains must venture around the retro venues and compete in old-school 2D events, and there are also 10 special minigames that you must unlock in this mode before you can play them elsewhere.
It shines like gold
Tokyo 2020 has a big list of events to play, and there are some new ones like skateboarding, surfing, sport climbing, and karate. Whether you’re playing the 2020, 1964, or Dream Events, each minigame comes equipped with tight control schemes, and you can choose between motion controls and standard gamepad controls. While the controls are fluid and responsive, you still might want to read the instructions for each event in case they seem a little complex at first.
For the first time in the series, online multiplayer is included. However, I feel that it is, at the very least, half-baked. The tournament format in events like table tennis and badminton is ditched (Thus making them feel way too short in length), and you are unable to play the 1964 events. These aren’t dealbreakers, but they make me believe that the online in Tokyo 2020 just isn’t for me. If inviting three friends over (And possibly ordering a bunch of Pepsi and Domino’s Pizza) is what I need to do in order to get the multiplayer experience I truly want from this game, so be it. But hey, maybe the developers will improve the online multiplayer in a future patch.
It’s the final countdown
It may knock a few hurdles to the ground, but this is a decent comeback for the Mario & Sonic series and a fine debut for it on the Switch. If you can stomach the fact that this isn’t supposed to be in the same league as minigame compilations like the Mario Party series, this Tokyo 2020 installment is a great place for you to go on the hunt for gold medals.
If you’re a gamer and avid pro-wrestling fan, this week has most likely been a rough one for you. WWE 2K20 was released this Tuesday, and its customers have been in a complete uproar about not only the missing features, but also the sheer amount of bugginess this game contains. Whether it’s bad hair physics, messy targeting, game crashes, or characters getting stuck in the ring, 2K20 has been viewed as an absolute jobber by wrestling-gamers around the globe. It is unknown if the team at Visual Concepts got lazy or the game was rushed out due to contractual obligations with the WWE. Regardless of the main reasons, we can only hope that 2K manages to release a patch that pulls the game out of its nosedive. WWE 2K20 has the ability to be in the wrestling-game title picture, but it must first be able to get into midcard status.
JUMP FORCE, a fighting game developed by Spike Chunsoft and published by Bandai Namco, is now available via Xbox Game Pass (on console only). I’m interested in anime games, so I figured I’d take a shot at it. My childhood was fueled by these shonen comics, and I’m glad that they made a fighting game where they can go head to head against one another to see who comes out on top (I’m rooting for Naruto).
The “Tweet Review”
JUMP FORCE is a fun game on its own, and better when fighting with friends. A lot like Dragon Ball Xenoverse, the animation and fights are well done. Non-story missions lack a bit in content, but free fights are fun. I also fought as Josuke. Fun times.
The “Normal” Review
Okay, if you’re still reading this, you want some more details. I’ll be happy to oblige.
Beginning of the Journey
The story begins with your character being saved from the brink of death by Trunks and being transformed into a hero. That’s really what happens, by the workings of a magic cube. Bare with me here.
After this, you fight off the invading forces of soldiers called Venoms led by Frieza and various other shonen villains, and then are transported to the home base of the Jump Force, or J-Force as they’re called in the game.
You are tasked to join a squad- Alpha, Beta, or Gamma- and team up with them to go on missions. Alpha fights off the invaders (Dragon Ball captain, Goku), Beta retakes control of lost territory and finds new fighters to join the J-Force (One Piece captain, Luffy), and Gamma is in control of espionage (Naruto captain, Naruto clearly).
There are three different mission types: Free, Extra, and Key. The team you join determines what kind of story (Key) missions you will go on. However, because your character is an important asset to the J-Force, you will regularly be given Extra Missions where you will join members of the other teams to complete them. Example: You do a mission to rescue Vegeta, who then joins Beta team, and then you do a mission with him later on regardless of if you’re on Beta team or not.
Free missions work a lot like the system in Dragon Ball Xenoverse where you can go fight teams of enemy combatants to earn money and items to make your characters stronger. They range from easy to very hard difficulty, and the higher difficulties give better rewards. You’ll have to do these missions multiple times to get all the items, or you can buy most of them from the shop at each team base at a premium price.
The Extra and Free missions are one and done fights as far as I’ve experienced, but I’m still relatively low level, around 15. Once you complete a mission, another higher leveled one may come up after it. I hope that they will have more steps or waves of enemies to each mission, like the mission system in Xenoverse, with the higher difficulties.
With skills available from multiple shonen universes, you can create a character specific to how you want to play. My current character has a move each from One Piece, Naruto, Dragon Ball, and one more that I can’t remember off the top of my head. He plays really well for being a beginner character, good mix of close and ranged attacks. He’s also wearing a Josuke costume, because he can.
Some skills have you dash towards your opponent to make impact, others fire projectiles, and some are ranged attacks. Still others have an initial button press to create an effect or attack, then if you hit the button again, the attack goes off, like Hellzone Grenade. The large number of skills you can unlock allows for a ton of customization, so don’t be afraid to try out new skills.
Ultimate skills aren’t something that can be used all the time. You need to fill your Awakening gauge to at least 50% to use one. You do this by preforming combos, and taking damage. Awakening causes different effects for each character who uses it; for example: Goku goes Super Saiyan and Gon gets that impossibly long hair and ages like eight years for a massive power buff.
Combat is done in teams of three, and you’re able to call in the others for support attacks and to switch to them when you wish. There is a cooldown on this so be careful. There is no guard limit (so far that I’ve encountered), so guard whenever possible because it can even block ultimate attacks. The CPU likes to spam guard though, so break through it with a Smash attack (that’s actually what it’s called). Use your skills, keep the combo going, and you’ll get the win in no time.
You can also fight against other players online and in local offline battles, but I haven’t tried this out yet. I’m waiting on my friend to wrestle it away from his brother so we can play together. If it’s anything like Xenoverse, these battles are the highlight of the game because it makes you think on your feet, not follow the motions of the CPU.
The animation throughout the game is well done, and it shows in the details they put into the combat. Breaking ground, particle effects from attacks like Spirit Bomb, and the smoothness of movement make it just plain fun to play, and that’s what I like about this game.
Despite the missions being run-of-the-mill fights for rewards, the fights themselves are what make this game great. The combinations of skills and teammates, paired with how well combat flows (when the CPU isn’t spamming guard) make it fun to play. Will I play this game all the time? No, because I would get bored really quickly. But, I will play this game whenever I’m in the mood to fight Dio as Josuke, or just kick Frieza around as Kenshin or whoever else I want to play as at that time.
Silver Soul Gaming is not affiliated with Microsoft, Xbox, or any other affiliates. This is not sponsored content.
Some wrestling gamers like myself thought 2K was quietly future-endeavoring their WWE-licensed games, but it turns out we were wrong. With two months before its scheduled release date, WWE 2K20 has appeared on the TitanTron, and 2K has informed us of some of the most notable additions to this year’s iteration. One of the new features I’m really pumped up for is that we finally get to play as women in the MyCareer mode, which in turn brings back mixed-tag matches. And speaking of women, this year’s 2K Showcase is based on the careers of the Four Horsewomen (Becky Lynch, Charlotte Flair, Sasha Banks, and Bayley). This won’t be the only story in the Showcase mode, as 2K is working on a package of DLC entitled 2K Originals, which is full of unique worlds and themes. Towers mode also returns, bringing with it a tower based on the career of Roman Reigns. One last thing to note is that longtime developer Yuke’s has parted ways with the WWE license, leaving Visual Concepts as the sole developer. The studio behind NBA 2K promises streamlined controls that will appeal to beginners and veterans alike. With all that being said, is 2K20 going to emerge from the mid-card, or will it be placed in a squash match? The bell rings on Oct. 22.
If there was ever an anime that had a short run and deserved a comeback of some kind, it was Kill la Kill. Fans like myself have long been lauding the series for things like its enthralling storyline and energetic music, not to mention wishing it would one day make some sort of videogame appearance. And thanks to the talented folks at Arc System Works, that wish has finally become a reality in the form of Kill la Kill the Game: IF.
The scissors need sharpening
Storyline-wise, it’s no different from the anime upon which it’s based. 17-year-old Ryuko Matoi has arrived at Honnouji Academy in search of answers regarding her father’s murder. In order to learn the truth, she has to fight her way through an egotistical student council led by the fearsome Satsuki Kiryuin. Sadly, the story mode makes you watch cutscenes of the Elite Four battles and just thrusts you into a tutorial fight that takes place after the best of the best are defeated. I know that’s nitpicky on my end, but I still feel the story mode starts in a weird way.
Another slight beef I have with this game involves the graphics and sound. While the visuals, music, and voice-acting do not disappoint whatsoever, the English dub’s lip-syncing is pretty poor. The English voice cast reprises their roles quite well, so it’s a shame that the speaking animations don’t really play ball with the script. Not a dealbreaker by any means, but it needs polish.
Don’t lose your way
Although it may seem like this game is a huge disappoint to me, I assure you that’s not the case. What really matters in a fighting game is the combat itself, and that’s where Kill la Kill sharpens the scissors. The control scheme is easy to get the hang of and never ceases to feel tight. You’ll also be treated with few-second cutscenes whenever you pull off one of your special moves. There’s even a QTE mechanic that may remind you of the clash system from the Injustice series.
When you need a break from classes at Honnouji, there’s a two-player mode both locally and online. The roster is a bit thin (Only eight characters plus two DLC fighters), but you do get a nice selection of prominent locations from the show. And no matter where you do battle, you can rack up credits to purchase things from the gallery, such as figures, music, and voice clips.
Before my body is dry
It’s not quite as polished as Arc’s other fighting games, but Kill la Kill the Game: IF is still a very good comeback from the short-but-lauded anime it’s based on. With things like accessible controls and a beautiful 2D-to-3D translation of the show’s animation, this game is a must-have for arena-fighting fans and anime diehards alike. The term “running with scissors” takes on a new meaning.
After a long wait Nway has updated their console fighting game Power Rangers: Battle For The Grid. This update is huge for fans, bringing in crossplay between Playstation 4 Xbox One and Nintendo Switch. Furthermore the ability to search for specific players and invite friends to matches is exciting.
Three new downloadable characters were announced in the season one pass. Trey of Triforia and Jen Scotts, followed by Lord Zedd in a future update. players can purchase the season pass for $14.99 or buy the characters individually for $6.99.
Trey of Triforia: The original Gold Zeo Ranger, Trey was an alien from the planet Triforia who came to earth to help the Zeo Rangers battle the Machine Empire. There, he was attacked and split into three separate beings, forcing him to temporarily transfer his Gold Ranger powers to veteran ex-Ranger Jason Lee Scott.
Jen Scotts: Jen Scotts assumed the role of leader of the Time Force when her fiancé, the Red Time Force Ranger, was killed by an escaping criminal named Ransik. Fearless, determined and compassionate, Jen and her team did everything they could to track down Ransik and bring him to justice.
Lord Zedd: (Coming Soon): The self-proclaimed “Emperor of Evil,” Lord Zedd has conquered and enslaved much of the galaxy. Initially leaving the “insignificant” Earth for Rita Repulsa to conquer, he returns to punish her for her failure and finish what she started.
Gameplay for Lord Zedd hasn’t yet been revealed however fans are excited to see what damage the mighty Lord Zedd can dish out.
According to an article on personacentral.com, the 3D character render for Joker in Super Smash Bros. Ultimate has been revealed by a Best Buy ad.
Joker was revealed to be part of the roster in Super Smash Bros. Ultimate back in December 2018 at The Game Awards during a surprise announcement. During the February 2019 Nintendo Direct, it was announced that he would be released as part of the first Challenger’s Pack sometime in April 2019, so it won’t be very long before we can use Joker in the fights and brawls of our dreams. The pack will also include a new stage and new music.
Will you buy the first Challenger’s Pack and expand your fighters in Smash? Let us know in a comment below!
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