Preston’s View on the Ups and Downs of Each E3 2019 Press Conference

Another Gaming Christmas (a.k.a. E3) has come and gone, and a hefty number of new games and expansions were shown off to the numerous attendees. Out of all the companies that showed up to the party, only seven of the biggest publishers hosted press conferences to announce their lineups. Now that the convention has concluded, the time has come for me to tell you my opinion on the pros and cons of each individual conference. You are more than welcome to tell me your own views, whether they compare to or contrast with mine.

I’ve been a longtime fan of Electronic Arts’ catalog, but I found this to be a slightly underwhelming edition of EA Play. The star of the show, in my book, was the demonstration of Star Wars Jedi: Fallen Order. So far, I really like the combat and parkour-like platforming. And from what I’ve seen in the cutscenes, the plot will not disappoint. EA is really trying to prove that you don’t need the Battlefront name just to be a good Star Wars game. The new editions of FIFA and Madden NFL were displayed, the former of which has a mode that is akin to FIFA Street. Everything else about EA Play was simply updates/expansions for Battlefield V, The Sims 4, and Apex Legends. It wasn’t a terrible conference by any means, but I feel like EA could’ve brought more things to the table, like the latest game in the Need for Speed franchise.

Microsoft’s press conference was well above average this year, with the star of their show being the Project Scarlett console. This mean piece of machinery promises super-short load times, 8K resolution, and 120 frames per second. The first confirmed launch title for this new console is none other than Halo Infinite, which isn’t really a surprise to me. Microsoft’s current console, the Xbox One, is receiving a new remote play functionality similar to that of the PlayStation family. There’s even a new controller coming called the Elite Series 2, which has a 40-hour battery life, a charging dock, and Bluetooth compatibility. PC gamers will be happy to know that the Xbox Game Pass will soon finally be arriving to Windows computers. To close this paragraph, I’ll list all of the other games and updates that were displayed at this conference:

  • The Lego Speed Champions pack for Forza Horizon 4
  • Cyberpunk 2077, starring Keanu Reeves
  • Gears 5
  • Elden Ring
  • Phantasy Star Online 2
  • Psychonauts 2, developed by the newly-acquired Double Fine
  • The Battletoads reboot
  • The Outerworlds
  • A reboot of Microsoft Flight Simulator
  • Dragon Ball Z: Kakarot
  • Bleeding Edge
  • Minecraft Dungeons
  • A game based on The Blair Witch Project
  • Lego Star Wars: The Skywalker Saga
  • Age of Empires II: Definitive Edition
  • Tales of Arise
  • Ori and the Will of the Wisps
  • Borderlands 3
  • State of Decay 2: Heartland
  • Spiritfare
  • Wasteland 3
  • Dying Light 2
  • Way to the Woods
  • Gears Pop
  • The Legend of Wright
  • 12 Minutes
  • Crossfire X

As you can see, Microsoft had an absolute butt-ton of games on display this year. I applaud them for their lineup, and I can’t wait to hear more about Scarlett.

Bethesda didn’t have anything mind-blowing to share, but they had a truckload of updates for their current games and trailers for their upcoming titles. We even witnessed announcements for the beginnings of new IP’s — An action game called Ghostwire: Tokyo, and a firearm-filled game called Deathloop. And finally, Bethesda announced their streaming service called Orion, which sounds like a competitor to Google’s Stadia. All aboard the streaming bandwagon! The remainder of Bethesda’s presentation included…

  • Doom Eternal
  • Fallout 76, which is soon getting NPC’s and a 52-player battle royale mode
  • The Nintendo Switch port of Elder Scrolls: Blades
  • Wolfenstein: Youngblood
  • The Elder Scrolls VI
  • Commander Keen mobile game
  • “Rise of the Ghosts” expansion for Rage 2
  • Wolfenstein: Cyberpilot VR game
  • “Scalebreaker” DLC for The Elder Scrolls Online
  • “Moons of Elsweyr” expansion for The Elder Scrolls Legends

I’m not an enormous Bethesda fan, but I can’t complain about their conference this year, even if they didn’t announce any new IP’s. As long as the games are good, it’s a win-win for everybody.

Indie game giant Devolver Digital had a thin catalog to show off (Kind of like EA), but that doesn’t mean their conference was bad. Before I list the individual pieces of software they showed off, I should mention they now have an 8-in-1 self-rip-off compilation called Devolver Bootleg. Never thought such a collection would be a thing, but Devolver’s proved me wrong. Now that that’s out of the way, here are the other titles and expansions they displayed:

  • Fall Guys Ultimate Knockout
  • An arcade light-gun game called Enter the Gungeon: House of the Undead
  • Carrion
  • “Picnic Panic” DLC for The Messenger
  • My Friend Pedro

I never delved into Devolver Digital’s catalog, but there’s always the chance I’ll give one of their games a shot. Hopefully some of you readers are happy with their lineup.

Next up to the plate was Ubisoft, and their flagship announcement was that of Uplay Plus, which costs $14.99 per month and rivals subscription services like Xbox Game Pass and Google Stadia Pro. If I had a shot of Pepsi for each company that’s jumping on the streaming bandwagon…Anyway, here are the games and expansions that the French publisher had at their show:

  • Watch Dogs Legion, which takes place in London and allows you to recruit and take control of nearby players
  • Upcoming episodes for The Division 2, along with the announcement of The Division on Netflix
  • A zombie-filled shooter game called Tom Clancy’s Rainbow Six: Quarantine
  • Roller Champions, a game that depicts a futuristic version of roller derby (I’m actually really intrigued about this one)
  • Tom Clancy’s Ghost Recon: Breakpoint (Did I mention a cute doggo appeared on stage?)
  • An action game called Gods & Monsters

Ubisoft doesn’t need Assassin’s Creed or FarCry in order to have a good E3 conference, and they proved that this year with ease.

The RPG-loving folks at Square Enix took their turn next, and delivered a pretty stellar press conference this year. It may have been mostly about Final Fantasy, but there was nothing wrong with that and they had a fine amount of other software to talk about. I’m definitely curious about the racing game they’re publishing (No surprise considering how many racing games I’ve reviewed here, right?), Circuit Superstars. I’ve written an entire article recapping this conference, so feel free to read that one for my full analysis on it.

Last but the furthest thing from least, Nintendo stepped onto the stage and put on what was probably the best conference of E3 2019. There were no 3DS games to be found, but plenty of games for the Switch. The Big N’s lineup at this presentation included…

  • Animal Crossing: New Horizons, which has been delayed to March 2020
  • Hero from Dragon Quest and Banjo-Kazooie coming to Super Smash Bros. Ultimate
  • Sequel to The Legend of Zelda: Breath of the Wild in development
  • Dragon Quest XI: Definitive Edition
  • Luigi’s Mansion 3 (Which I am absolutely amped up for)
  • The Legend of Zelda: Link’s Awakening, which has a dungeon-maker mode
  • Resident Evil 5 and 6
  • No More Heroes 3
  • Fire Emblem: Three Houses
  • Panzer Dragoon remake
  • Contra Rogue Corps
  • Contra Anniversary Collection
  • Spyro Reignited Trilogy
  • Alien: Isolation
  • Astral Chain
  • Pokemon Sword and Shield, which work with the Poke Ball Plus
  • Daemon x Machina
  • Trials of Mana, which is a Seiken Denetsu 3 remake
  • Cadence of Hyrule
  • Mario & Sonic at the Tokyo 2020 Olympic Games (So pumped this series is coming to Switch!)

With an incredible press conference like this, I can see why a blue puppet named Arlo claimed that Nintendo is back. They are indeed back to being relevant again, and they ain’t budging!

It wasn’t quite perfect, but I really didn’t have much to criticize about this year’s E3. The remainder of 2019 and the beginning of 2020 are going to be packed to the grim with some enthralling games and services, even if it seems like the whole streaming-subscription thing is going to be a rapidly-spreading infection (Not that game-streaming is stupid or anything like that). This is probably the most challenging article I’ve written, but all’s well that ends well (No smoke from my keyboard, don’t worry about it). Hope y’all enjoyed E3 2019 as much as I did!


Bathe in the Fires of Radiation- Thoughts on Fallout 76 Nuclear Winter

Bethesda announced a while back that they were planning new content for Fallout 76 over the course of the year, and announced at E3 that they were putting a new mode in Fallout 76. Enter Nuclear Winter- a battle royale mode of the game to see who can become Overseer of Vault 51. Was this something that the fans asked for? No. Was this a good move on Bethesda’s part? That remains to be seen.

What will draw people in?

One thing that Bethesda did was make the game free to play for anyone from June 10-17. This is a way to get people to play the game, and the addition of a battle royale mode is to bring in a new group of players besides those already playing.

Now, generally battle royale players are only in it for the action, so what would bring them into the Adventure mode of Fallout 76?

The first thing Bethesda did was that you have to create your character in Adventure mode and leave Vault 76 before you can queue for Nuclear Winter. This lets players get a grasp on the controls and gameplay of the core game before going against the challenges of the new mode. You use the same character in Nuclear Winter that you use in Adventure mode, so any S.P.E.C.I.A.L. points you have carry over.

The second thing they did is one of the mechanics of Nuclear Winter is special perk cards. All of them that I’ve seen so far are max rank cards, however you need the right number of perk points in that attribute to use that card. For example: First Aid requires 6 Intelligence points to equip. If you have 6 points in Intelligence in Adventure mode, you can use it. But if you create a fresh character, you only have one point in each attribute in this mode, so you can only equip cards worth one point. Therefore, if you want to equip better cards, you have to play Adventure mode and level up, gaining more S.P.E.C.I.A.L. points.

So why are we all here at Vault 51?

The premise of the mode is that you’re one of the candidates who is vying to becoming the next Overseer of Vault 51. The Vault has been transformed around this unusual style of electing an Overseer, and the residents fight for their lives in the Appalachian Wasteland to be the last man standing. Fun fact: you can actually find the door to Vault 51 in Adventure mode, but you can’t go inside it. What about the giant ring of fire? According to a terminal in Vault 51, the fire storms were caused by the nuclear strikes happening around the area. Seems fitting.

While you’re waiting for the match to start, you can explore Vault 51. However, some parts are locked behind restrictions. Nuclear Winter runs off a ranking system called Overseer Rank. The higher your rank, the better rewards you get, and the more lore you can learn about how this Vault and competition came to be. Items like terminals, corridors, and even holotapes are locked behind level restrictions. Personally, I don’t like this feature because I want to learn the lore as I go, no matter how much I play. I think the reason Bethesda probably did this is to get people to keep playing and get higher ranks in order to fulfill their curiosity.

Fight for your rewards

Now for the battle

When you first enter the mode, you have the option to fill your team with random people if you’re not already in a party of 4, or play solo. Once the timer runs out, the map comes up on the screen and you pick your deployment spot. This isn’t your typical jump out of an airship deployment, you spawn at the location you pick. There are spots that are better than others for loot, but so far it seems that there aren’t specific hot zones where people consistently land every match. This is probably because people are still learning where the good loot spawns.

Keep an eye out for these, and listen for the Best crates’ beeping

Once you’ve spawned, grab a gun and some armor so you can defend yourself. Once you’re armed and armored, move towards the next zone, as in any other BR game. After a timer runs out, the ring of fire begins to close. Stay within the ring, or you’ll take periodic damage to your health, as well as radiation. The longer you stay outside the ring, the faster you die because you can’t heal from radiation in this mode, yet.

Oh yeah, one other thing I forgot to mention- you can launch nukes in this mode. Find 4 nuclear codes plus the nuclear briefcase, and launch a nuke wherever you want. Nuke codes can be found on enemies, in loot crates, and via terminals.

Outside of this, it’s your typical BR game- kill enemies (including AI enemies like ghouls, mirelurks, and Scorchbeasts), loot their bodies for better guns and armor, and survive till the end. But what happens if you’re on a team and you win? Well, everyone on the team becomes Overseer. To me, this defeats the purpose of the battle. I think that if you’re in a team and make top spot, you should have to battle your teammates until there is only one standing. That would fit this mode better because only one person would be Overseer.

So what’s the verdict?

It’s a battle royale at its core, but it still holds the Fallout feel that I love. A couple things that people should know though:

  • Power Armor is the best armor in the mode, but it barely beats out Marine Armor, and you’re not a walking tank like in Adventure mode. Don’t get careless when you find some.
  • Guns spawn at max level and with random modifications
    • The .50 caliber machine gun is the best gun that I’ve found for this mode
    • Automatic guns seem to rule the mode, but snipers are always around too
  • Keep an eye on your surroundings, especially the high ground.
  • Higher cost perk cards give better abilities, and cards from different classes can provide bonuses to the same types of things, such as rifles, explosives, etc.

Overall, I was having a lot of fun in this mode, even though I’m still bad at battle royale games in general. I feel like I have a better grasp on it since I’ve spent a lot of time in Adventure mode, as compared to something like Apex Legends or Fortnite where you have to play the battle royale portion in order to learn the map.

With the free trial until the 17th on PC, Xbox, and PS4, go ahead and give the game a shot. If you don’t like it, uninstall it. If you do like it, spend some time in Adventure mode, learn about the world and the items you can get, and gain some levels so you have an advantage with perks in Nuclear Winter. Fallout 76 didn’t start out with the best launch, but Bethesda is continuing to push free content and updates to improve the game. I still have fun with this, and the community on Twitch for the game is really awesome.

Have you own thoughts on the mode, or Fallout 76 in general? Leave a comment below, we’d love to hear from you.


Bethesda’s E3 2019 Press Conference Recap

Bethesda’s E3 press conference may have been a day ago, but we’ve got you covered with a quick recap so you don’t miss anything.

The Main Stuff

The first game they went over was Fallout 76 and the upcoming content for the much maligned game. The newest DLC, called The Wastelanders, will feature the return of human NPC’s to the game with new questlines. This DLC arrives in the Fall but there’s a battle royale mode, called Nuclear Winter, coming to the game as well. Nuclear Winter will be available to test this week as a part of the game’s free week from June 10 – 17.

Ghostwire Tokyo was then announced from developer Tango Gameworks, the studio behind The Evil Within series. A trailer didn’t reveal an gameplay but was an intriguing set up for the world. People are disappearing and a character with a bow seems to be fighting them. The game’s creative director Ikumi Nakamura was clearly excited to show off the game and is one of the highlights of the conference.

The Elder Scrolls online revealed a new cinematic trailer for the Elsweyr expansion and that more info would come at QuakeCon. They announced they have added more server capacity to accomodate players. The Elder Scrolls Legends will also be getting an update called the Moons of Elsweyr.

The next new game revealed is a revival of Commander Keen for mobile. From the same studio behind ESO, this game features Billy and Billie as they build inventions to progress in the story and has a battle mode as well. It seems like an odd way to revive a series, but we’ll know more when it releases.

In Wolfenstein news, a new trailer dropped for Wolfenstein: Youngblood and looks like more Wolfenstein but with a friend, which is fine in my book. Wolfenstein Cyperpilot was also announced as a VR game set in the same universe.

Arkane Lyon also announced a new game titled Deathloop and released a stylish trailer. There was no gameplay in the trailer but the game takes place in a place called Black Reef where the inhabitants live in a “time of madness”. Check out the trailer here.

Doom Eternal of course was a big part of the conference and got an extended gameplay demo as well as a release date. The game is coming on November 22, 2019 and has a collectors edition that comes with a helmet. Battlemode, the games multiplayer component will feature a slayer versus 2 human controlled demons.

Bethesda also revealed Orion, their own streaming technology designed to “optimize game engines for performance in a cloud environment”. They demonstrated the tech by streaming Doom 2016 to a phone onstage. Check out more info and the full reveal in this video.


  • Rage 2 is getting new vehicles, including a motorcycle and mech, as well as cheat codes and weekly updates. Story DLC is coming as well called Rise of the Ghosts.
  • The Elder Scrolls Blades, the mobile game, is coming to the Switch this fall.
  • Todd Howard mentioned that Starfield and The Elder Scrolls VI are still in development.
  • Bethesda seems shifting a lot of the info normally revealed at E3 to Quakecon, especially for Doom Eternal. They may be trying to distance themselves from E3 like Sony.

Elder Scrolls VI and Starfield will not be at E3 2019, according to Bethesda

Despite announcing at E3 2018 that there would be a press conference at this year’s E3 about these games, they have now announced that they will not being doing that. Judging from what we saw that the conference last year, both of these games are still in early stages of development and will not be ready for a while to come. Me personally, I hope they take their time with these games, to avoid what happened with the launch of Fallout 76 last year.

But hang on, don’t be disappointed. There are new games coming from Bethesda this year, like Wolfenstein: Youngblood and RAGE 2. Wolfenstein: Youngblood is a standalone sequel to Wolfenstein II: The New Colossus, and it just recently got a release date of July 26th, and a new trailer. RAGE 2 is set to release on May 14th, and you can watch the gameplay trailer from E3 2018 here. Also, if you’re still playing Fallout 76 (like me), you have already recieved the first of three free expansions coming this year. I’m glad that Bethesda is trying to fix their past mistakes and creating engaging content for the game, like the Frasnacht Parade event, which lets you run around in creepy masks and kill things. It’s like a B-grade, post-apocalypic movie, but it’s actually fun.

Want to keep up with E3 2019 news? Keep an eye on the website, and follow us on Facebook, Twitter, and on Twitch for our live news show The Fox Den.


Mysterious trailer by Bethesda

On the US Amazon website, Bethesda looks like they are releasing a new game for the Xbox, Ps4, and PC with a release date for the 31st of December this year. There is a trailer with a count down that appears to have a design similar to the Fallout series.
The set up for a new game on Amazon with a Fallout looking trailer could point to a few things. Those are more content for Fallout, a remaster or a whole new game that we have no idea about yet. The trailer looks similar to previous promotional trailers we have seen for Fallout.
It is unlikely a new addition to the series as Fallout 76 had been released only 4 months earlier. The most likely prediction for what this could mean is either a DLC or a new game launch trailer.

You can watch this trailer here and share with us your thoughts about it:

Fallout 76 is getting new content throughout 2019

“Wait, isn’t this game dead?” No, my friend, it’s not. There are dedicated people who play this game, just like any other game. But you could also say “I’m not going to play this because of its disasterous release and all of the problems it has had.” That is your decision, but there are some of us who see the potential that this game has, it just needs time to breathe and get its act together. It will happen, it will become the game it was meant to be, like with what happened with Final Fantasy XIV– it needed an entirely new launch and game redesign, but now it’s arguably one of the best MMOs out there today.

Also, this is from Bethesda:

However, we know the game had a difficult launch, and we’ve made mistakes along the way. We share in your frustrations when we do. We’ll probably make a few more, and when we do, we will work to correct them as quickly as possible. Know that we’re fully dedicated to making this game the best it can be – and even more so, a platform for endless Fallout adventures for years to come.

So if you already have the game, let it update and give it another go once some of this new content comes out. I think you’ll like what you see.

Okay, now that justification is out of the way, let’s get into the news, shall we?

2019 Roadmap

New content!

Three new sets of DLC coming out throughout the year, all for free according to Bethesda’s website. That’s right, free. Not many games do that anymore, although I wish that more did.

Here is what we know about Wild Appalachia, the first set that is being released starting March 12th and expanding over several weeks:

Did someone say brewing?

Here are a few that caught my eye:

  • New Features: Brewing and Distilling – Go on a new quest to discover the secrets of the forbidden brew Nukashine and bring the party back to your C.A.M.P with new brewing and distilling systems and recipes.
  • New Features: C.A.M.P. Decorating, Player Vending, Functional Camera – Use items from your stash to decorate your C.A.M.P. Build vending machines and flag items for sale. Simply set your prices and walk away to continue your adventures in Appalachia, being sure to capture all your favorite memories using the new functional camera. The vending machines do all the work, you just need to count the caps.
  • New Quests: Shear Terror! – Uncover the ‘encryptid’ secrets of Appalachia in a new series of quests and encounters to separate monsters from myths.

So I can drink Nukashine and see cryptids? And I can let vending machines sell my unwanted stuff? I’ve been wanting to do both of those things for a while now (I have so much unwanted stuff in my stash that I want to sell)

More to come

Nuclear Wasteland looks like it’s going to change the way the entire game is played. I think that the amount of nukes that are active at once will change the environment of the entire map, not just the area where the nuke was dropped, as if it was an actual nuclear strike in real life, but that’s just my theory. With this set, we also get high level raids to perform and a new prestige system over level 50. It sounds like fun, I can’t wait to dive in over the summer.

No specific details have been released about Wastelanders yet, but we will get a new main questline. I’m interested to see where that goes. It’s said to be their “biggest and most ambitious update to 76.”

Want more Fallout 76 news? Keep an eye on our website, and follow us on Facebook and Twitter. Watch us live on Twitch for live gameplay as well, it’s a lot of fun and we hope to see you there!


Fallout 76 Review – Feel That Radioactive Love


Just over a week ago, Bethesda released onto the world Fallout 76, their second delve into the MMORPG world, but instead of the showers of admiration and standing ovations, the fans booed and pelted rotten tomatoes into the face of their brave new venture. So does the game stand up or is the level of hate adequate?

This is Bethesda’s second attempt at a game like this and it is still very early on. Its edges are rough and of course, there are bugs but it’s to be expected, look at The Elder Scrolls Online for Example. When ESO released there were enough bugs to start your own terrarium but, over the years, Bethesda has patched and patched, fixing bugs as they go and made it a much smoother ride for everyone.

Whilst there still are bugs and with new patches come new bugs, they still work on fixing them as they go, no online game will be bug free forever, something new will always take the last bug’s place, what counts is the developers putting the time in to maintain the game and that is what you’ll get with Bethesda. So before you cast your stone towards it, put some time into first and you might find yourself pleasantly surprised.


First Steps

When you first jump in, you’re hit with a character customization screen that has been pulled from Fallout 4, (If it’s not broken don’t fix it). I don’t know if anyone sticks with a preset face but I certainly don’t so after the good 30 minutes trying to get my nose to protrude just the right amount, I am into the game.

You awaken in Vault 76 after a hards night partying and feasting on all of the vaults reserves and now you must make your way out into the world and reclaim your land, a few stop offs at the Mr. Handy stalls to pick up a few essentials, (RadAway, Stimpaks, you know the drill) and straight out the vault door. Once again the blinding light fills the screen and withdraws to present you with the world you’ll need to traverse, in this case, the viridian lands of West Virginia.

From here on you’re a free soul and may choose to do whatever you wish, your only quest will pop up in the top right corner and you can follow that path or you can deselect it in your Pip-Boy it and go exploring, it is entirely up to you. Welcome back, once more, to Fallout.


Strap on your Pip-Boy, it’s that time again!

To put it simply, it feels like Fallout and that is what we wanted. The combat feels the same as Fallout 4 with the only alteration being the V.A.T.S. system, it has been changed to be incorporated into the fast and fluid gameplay of a real-time online game, but fear not, this difference is not a bad one.

Now instead of the whole world slowing down around you as you precisely pinpoint the limbs off your unfortunate foe, the V.A.T.S. play out in real-time. Your desired target will be highlighted like before but it will keep scattering around as normal and instead, your shots have a percentage chance to hit with having to aim directly at the target. Considering how much V.A.T.S. has been a part of Fallout, I feel like they found the best way to play it in Fallout 76 without having to completely rethink and rework the entire system.


As well as the combat, the general feeling pulses familiarity, veering away from your custom marker because you caught a glimpse of a building on the other side of a hill only to find that the building has a host of unfriendly lodgers who don’t welcome strangers too kindly. After dealing with them you find a note that points you in the direction of treasure far from where you are and without a second of hesitation your map is open and a new custom marker is stabbed into it, two hours later and you just remembered about the first thing you were doing that lead you down this path of murder and adventure.

Once again the map opens and the marker is replaced to its original position, you set off through the green-grassed forests when suddenly the sounds of a Protectron firing its laser serenades you from afar and your marker is a thing of the past. Fallout 76 follows the footsteps of its predecessors and provides you with that yearned for the feeling of being able to get lost within its beautiful landscape.

Beauty is in the eye

If you’re expecting the stunning god rays that Red Dead Redemption 2 provides then look no further because Fallout 76 will blind you with them, every single time. Whilst the fauna is aesthetically pleasing it isn’t on par with games like The Witcher 3: Wild Hunt or RDR2 but those are single player games and they do have the advantage of rendering for one person only, I am sure that this will be proven once RDR2’s online releases and you will see a slight drop in texture quality.

Being able to walk through the majority of bushes and small trees does mean that textures blur when you get all up close and personal with them and, in the heat of the battle, freshly made corpses can start to lose quality as well. There are a lot of low distance models but that is the same as the other Fallouts as trying to render all of the structures that you can see on the horizon for everyone on the server will most definitely cause problems. id Software tried it with their “Megatexture” for Rage and that didn’t work out for them as well as they had hoped, causing infuriating problems for anybody who played it on PC.

Still, though, Fallout 76’s graphics are high quality, with most models pulled from Fallout 4 and, no doubt, most sounds too. New models made from scratch are of course present with the abundance of new creatures, bots, and buildings and you can easily find yourself peacefully exploring while singing along to Appalachia radio.


Fallout 76 does have its fair share of issues, some are more annoying whilst others are just downright weird but, as I have said before, Bethesda will address them before long and the first issue that needs some attention is its frame rate. Most of the time it runs nicely and there is barely a stammer in sight, but when the fight gets going and you and your team are prepped for some good ol’ fashioned murdering, the frames flip a coin and decide whether or not they want to stay.

This happens most in public events as there can be quite a few other players alongside you, it doesn’t always happen but when it does it can be the most infuriating thing since Telltale announced they were closing. Another annoying problem is weapon switching. As in all games with weapon condition, you can’t equip broken weapons and the same goes for Fallout 76, except this time, it doesn’t always know if it’s broken or not.

In-game you a “Favourites wheel” where you can select the guns, aid, and items you use most often and access them easier. You can also choose to switch between the last two things you had equipped, so for instance, I have a melee weapon and a gun to switch between for fluidity and different situations and be able to switch between them in the push of a button is very handy. However, sometimes the game thinks that the weapon you just had equipped is broken and it won’t let you switch back to it which, as you can imagine, can be incredibly infuriating when a Super Mutant has decided for a little close-up one-on-one.

Apart from those issues, the occasional long load time to see your map and losing ammo from your clip when you harvest Mutfruit, (Seriously, I have no idea), the game runs fine and does not hinder the enjoyment all that much.

Depth And Replay Value

As far as depth goes in video games, Fallout 76 has oodles of it and it is to be expected from a game of the award-winning series. There is tons of stuff to do from constantly gathering materials to increase the size and defense of your base to aimlessly wandering around an old hospital, looking desperately for just one Stimpack whilst staving off the incoming scorched who would like nothing more to bash your unirradiated brains in.

Just like most MMO’s, there are public events to partake in. On the map, sometimes you will see a glowing hexagon near you and for a few caps you can travel right to it and join in on the fun. Alternatively, you can stumble across them as you venture through the world. Events reward you upon completion and can be anything from high-level armor and weapons to Radaway and ammunition, not to mention the good amounts of XP.

The replay value, however, is hard to determine as there will be a point when you have done most everything and only a few side and miscellaneous quests will remain. The DLC will have to save the day on this one but considering the nature of the game, it is hard to say what the DLC could even be. With ESO it’s easy, every few months they will open up a new area of Tamriel, jam-packed with new quests, delves, dungeons, world bosses, dolmens E.T.C and it breathes life into the game once more.

If this is the case with Fallout 76 then it will keep those who sink the hours in entertained for a good while, if not, then it will slowly but surely start to lose the players’ attention.

Easy to enjoy and easy to pick up and play.

A few bugs here and there but ultimately an overall fun experience.