It’s hump day, and to help you get over the crest of that wave, we introduce a new magic item in the Trading Company’s catalog: the Trident of Cresting. While held in the hand and properly attuned to, the Trident allows the wielder to skate across the surface of the waves, propelled by the water beneath them. The Trident makes it impossible to sink, even in heavy waves, but for each ten feet of the swell above fifteen, reduce a character’s speed by five feet (ocean swells average about fifteen to twenty feet in moderate wind but bad conditions can see the occasional fifty-foot wave, with even-rarer ship-sinking waves of a hundred feet or more typically reserved for bad storms and hurricanes). Additionally, the trident may be thrown with a range of 20/60, and is a +1 weapon that deals 1d8 piercing damage. When so thrown, the trident may be summoned back to the wielder as a bonus action, provided it is within 100 feet. The trident floats just beneath the surface of the water in a vertical orientation, provided the water is deep enough to submerge its full length and it is not within an anti-magic field.
Drew Bronson is an avid role-player with over four thousand hours of experience around the table. He successfully manages ADHD, Tourette’s, and simulator sickness, among other conditions. When not writing for Silver Soul or performing his day job as a software developer, “Lone Wolf” can be found playing a variety of physical and digital games, ranging from Magic: The Gathering to League of Legends to any of a handful of indie titles.