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The Week in Review
We started a new campaign this week, set in the near future in a world where technology replaces magical effects. Nanites, plasma blades, and level three heroes with legendary magical items. What could go wrong? Tune in tonight to find out, as our heroes continue to seek answers behind the mysteriously failing power of their world.
City of Echoes
We streamed our second session of City of Echoes this Thursday. Time and memory are strange within the city, and the heroes had a hard time wrapping their minds around the temporal shenanigans. See previous editions of the Almanac for detailed recaps of the first few sessions, and tune in Thursdays at 6pm Central to see the city for yourselves!
Jet’s intrepid heroes managed to blow up a nuclear reactor this week, but it did take them at least a little bit of time. It turns out they’re really bad at solving puzzles, and the bad guys are really patient. Did I mention they blew up a nuclear reactor? Check these guys out at 10pm Central on Thursdays, right after City of Echoes on Vlastilon’s channel.
After some restructing and re-planning, we’ll be bringing Atlantis to you sometime this week, and continuing it through the coming issues.
The Lost City of Dena
You’ll be able to continue the adventure from Seya’s Tomb with an exploration of the city of Dena, coming up in this week’s Monday Mystery.
The Fox Den
After a week off, the Fox Den will be returning this week. Stop by to hear me and Vlastilon chat with you the viewers about current and general topics in gaming. It’s been a blast the past times that we’ve done it, and we’re proud to announce we intend to consistently co-host going forward.
School has come to a close for many of our members, and is coming to a close for others; watch for increased activity and ongoing activities as our team comes back online after papers and exams. Vlast will almost certainly be streaming more, and I’m informed that both Silver and Steph have something in the works.
Deck of Symbols
This deck of cards contains forty magical effects – each of the four suits has a theme, and contains ten cards. The cards disappear once used, and using a card from the deck requires an action.
These cards grant material wealth to the owner, in various forms.
|1||A bucket of copper trade bars worth 50GP|
|2||A well-crafted steel helm|
|3||A milking cow|
|4||A pair of oxen and a wagon|
|5||A full suit of plate armor|
|6||A warhorse in full armor|
|7||A chest of gems worth 5,000 GP|
|8||A ship of the line|
|10||A masterwork set of magical dragon armor|
These cards teleport the user to illustrated locations in your campaign world.
These cards teleport the user forward a number of feet equal to five times their rank.
These cards grant single casts of various divinatory spells.
|1||Detect Evil and Good|
|3||Detect Poison and Disease|
|7||Find the Path|
|10||Commune with Nature|