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5 Modes That SHOULD RETURN in Super Smash Bros. Ultimate!

Since game director, Masahiro Sakurai wants consumers to have the “ultimate” Super Smash Bros. experience with this game; I felt it was necessary to talk about the modes this game should have. In the latest Nintendo Direct alongside the footage shown during Treehouse Live, they didn’t share any hints, nods, or words concerning the modes this new game will have. I repeat NEW GAME will have. These are in no particular order. Therefore, here are five modes I’d like to see appear in Super Smash Bros. Ultimate.

5. Tag Team/Elimination Smash


I believe Super Smash Bros. for Wii U had a mode in Smash Tour where the player can use five characters in a standard game of Smash. Outside of Smash Tour, players could not access this mode. I believe adding it to the game can appeal to many Smash Bros. fans alongside the competitive gaming community crowd who adore games like Marvel Vs. Capcom and others with a similar format. Sakurai’s new game-play aesthetic of having player percentages go higher in singles can makes its way to this mode too. Just to speed up the process a bit. Since the game is on powerful hardware, Sakurai could even implement a gimmick seen in the game above–allowing players to swap from a character like Mario to Yoshi instantly. I think this mode could spice up the competitive community a tad and allow for more epic battles on screen.

4. Smash Run


Everyone can agree that Smash Run is a far greater mode than Smash Tour was on the Wii U version of Super Smash Bros. All this mode needs is a little less enemies, more variation between enemies, an ability to see other players on the map, and a possible online option. The enemies provide challenge, but mostly they served as minor annoyances while I tried collecting power-ups in this Kirby Air Ride styled-side mode. If Sakurai brings this mode back for the new title than I’d love to see a graphical overhaul for it–which I believe he’ll do. Have the enemies not appear randomly and maybe have sections dedicated to stronger enemies. Better yet, if you want that crazy sensation to remain in the mode, have the enemies appear when you’ve collected a ton of power-ups.

I’d also love for Sakurai to allow players to see their friends on the same board as you. If so, why not add more backgrounds instead of this large world to explore. Maybe there could be a Metroid based world we explore or a Zelda dungeon type of map to visit. I think it would really spice Smash Run up a lot. If a reference guide is needed–why not revisit Super Smash Bros. Melee’s Adventure Mode’s “Zelda” section where you are searching for the correct Tri-force. Use that as the template for the other maps and Sakurai could be golden. More enemies from the other IP in the game would be cool to see too. This is literally an Nintendo game so why not add more enemies from those franchises. An online mode of Smash Run would be the icing on the cake, but I’m fine if it’s not included. This mode was underplayed in the Nintendo 3DS version since most played the Wii U version. It’s time for Sakurai to do the mode justice.

3. Break The Targets (Individualized)


Target Blast? More like bird blast. I appreciate the work Sakurai put into making the mode feel new and original but I believe he already established a pretty well-rounded mode back in Super Smash Bros. Melee. Every character had their own unique “Break the Targets” stage. It not only added character to the character you chose but I honestly felt like it taught me how to master the character a bit. There were moments where I’d pull off new moves I’d never thought were possible in the game. In short, it’s the “fun” version of training mode. I’d love for the individualized “Break the Targets” mode to return in Super Smash Bros. Ultimate. This is is the last request.

I want online rankings for this mode. I wanted to touch upon this with Smash Run, but I’d believe it would be cool to have a “time trials” like segment for the “Break the Targets” mode. I’m certain there were ways to obtain replays from other Smash players with regards to their Home Run Contest footage, but it would be cool to see that appear for this mode. It would create another competitive side of the Smash Community who focus on the latter modes instead of the meat and potatoes “Smash” mode. If this doesn’t occur, I’m perfectly fine with a basic, recreation of the old-school “Break the Targets” mode.

2. The Coin Launcher


My preferred method to getting trophies in the game. I wasn’t a fan of the bubble gum machine in Melee or Trophy Rush in Smash Wii U. This was legitimately my favorite mode in Brawl besides Subspace Emissary, Boss Battles, and many others. I always loved shooting the little airships that came by alongside the new trophies. This gave me the classic arcade styled game-play I never thought I’d wanted back in Smash Bros. until it departed. I’m not entirely sure how Sakurai could revamp the mode to make it stand-out, but I’m sure with his creative brain he can think of something.

Maybe have guest appearances from some of the assist trophies in the game and have them help you get trophies. That would make for an interesting touch and give fans more of a reason to accept characters as assist trophies if they play larger parts outside the general smash mode. Maybe have boss characters appear to try to ruin your trophy collecting streak. Mostly, I want to see if Sakurai can make this into a little side game that players can go to–to have fun.

1. Adventure Mode (Melee X Brawl)

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Preferably the most wanted mode in Super Smash Bros. Ultimate is the Adventure Mode. If Sakurai can pull this off and is willing to go back on his word about his feelings toward Subspace Emissary, I’d love for it to make a return. According to some research, it appears Super Smash Bros. Brawl’s Adventure Mode was tough for Sakurai to develop and if this were the case back then–imagine how tough it might be to create a cohesive story-line around the 65+ characters the game has now. Many fans didn’t adore the mode’s side scrolling aesthetic. It was like the precursor to the game’s existing Smash Run mode. However, I know how Sakurai can “Switch” things up.

If Sakurai were to take the game-play and modes featured in Melee and implement that around cut-scenes–it would make the mode feel great. I really loved the nods Sakurai implemented into Melee’s Adventure mode. These included, the “race to the top” section in Samus’s portion and finding treasure in a Zelda dungeon. Due to the amount of characters we have now, I don’t think Sakurai will have time to implement those special nods alongside a cut-scene-heavy Adventure Mode. I wouldn’t be surprised if it doesn’t come back or if the classic Melee Adventure Mode is the template he chooses. Just having Adventure Mode as an option again is all I need. Let’s make it happen, Sakurai!

That concludes the list and my five modes I’d like to see in Super Smash Bros. Ultimate. I would’ve included Boss Battles, Multi-Man-Smash, Home Run Contest, and others, but these are the five that I really want in this new Super Smash Bros. game.

What do you think about this list? What mode do you want to see reappear in Super Smash Bros. Ultimate? Let us know on Facebook and Twitter, and follow us for more news on Super Smash Bros. Ultimate, and everything gaming too.

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