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EA Games Temporarily Pulls Microtransactions from Star Wars Battlefront II

“We hear you loud and clear, so we’re turning off all in-game purchases.”

After a record breaking amount of backlash on a response made by EA Games on Reddit, which is now the most down-voted comment in the site’s history, the company has backtracked and stopped microtransactions on the game altogether. The issue was that in order to unlock certain heroes, big names like Darth Vader, you were required to earn an incredible amount of in-game credits. Vader himself was 60,000 credits alone, which would take 40 hours of gameplay to earn…. Unless you opened your wallet. People with no extra funds would be grinding away a lot of time just to unlock one character, while those with money to spare could simply download them. This caused a major outcry in the gaming community.

In a surprising response to the anger amongst Star Wars fans, which in turn sparked a lot of heated discussions on DLC and microtransations altogether, EA decided to simply turn it off. All in-game credits can only be earned through gameplay, therefore there is no longer an easy route to get your hands on certain heroes. Their comment on it is genuine, making a point that they intend Battlefront II to be the game that the players really want. See the update here.

The option to buy credits, or crystals as they are called, will return at a later date after they tweak the system. EA promises to keep us updated as they make progress on the system, but in the meantime just enjoy the game, microtransation free.

How do you feel about EA’s decision? Do you feel that microtransactions should go altogether in all games? Let us know on Facebook and Twitter, and follow us for more news and our upcoming review of Star Wars Battlefront II.

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